ladybird/Kernel/Net/Socket.h
Sergey Bugaev 1d03391488 Net: Store an acceptor PID alongside the origin PID in a socket
* The origin PID is the PID of the process that created this socket,
  either explicitly by calling socket(), or implicitly by accepting
  a TCP connection. Note that accepting a local socket connection
  does not create a new socket, it reuses the one connect() was
  called on, so for accepted local sockets the origin PID points
  to the connecting process.

* The acceptor PID is the PID of the process that accept()ed this
  socket. For accepted TCP sockets, this is the same as origin PID.
2019-08-11 16:30:43 +02:00

169 lines
4.9 KiB
C++

#pragma once
#include <AK/HashTable.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <Kernel/FileSystem/File.h>
#include <Kernel/KResult.h>
#include <Kernel/Lock.h>
#include <Kernel/UnixTypes.h>
enum class ShouldBlock {
No = 0,
Yes = 1
};
class FileDescription;
class Socket : public File {
public:
static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
virtual ~Socket() override;
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
enum class SetupState {
Unstarted, // we haven't tried to set the socket up yet
InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
Completed, // the setup process is complete, but not necessarily successful
};
enum class Role : u8 {
None,
Listener,
Accepted,
Connected,
Connecting
};
static const char* to_string(SetupState setup_state)
{
switch (setup_state) {
case SetupState::Unstarted:
return "Unstarted";
case SetupState::InProgress:
return "InProgress";
case SetupState::Completed:
return "Completed";
default:
return "None";
}
}
SetupState setup_state() const { return m_setup_state; }
void set_setup_state(SetupState setup_state);
virtual Role role(const FileDescription&) const { return m_role; }
bool is_connected() const { return m_connected; }
void set_connected(bool connected) { m_connected = connected; }
bool can_accept() const { return !m_pending.is_empty(); }
RefPtr<Socket> accept();
virtual KResult bind(const sockaddr*, socklen_t) = 0;
virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
virtual KResult listen(int) = 0;
virtual bool get_local_address(sockaddr*, socklen_t*) = 0;
virtual bool get_peer_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
virtual bool is_ipv4() const { return false; }
virtual void attach(FileDescription&) = 0;
virtual void detach(FileDescription&) = 0;
virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
KResult setsockopt(int level, int option, const void*, socklen_t);
KResult getsockopt(int level, int option, void*, socklen_t*);
pid_t origin_pid() const { return m_origin_pid; }
pid_t acceptor_pid() const { return m_acceptor_pid; }
timeval receive_deadline() const { return m_receive_deadline; }
timeval send_deadline() const { return m_send_deadline; }
Lock& lock() { return m_lock; }
// ^File
virtual ssize_t read(FileDescription&, u8*, ssize_t) override final;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final;
virtual String absolute_path(const FileDescription&) const override;
protected:
Socket(int domain, int type, int protocol);
KResult queue_connection_from(NonnullRefPtr<Socket>);
void load_receive_deadline();
void load_send_deadline();
int backlog() const { return m_backlog; }
void set_backlog(int backlog) { m_backlog = backlog; }
virtual const char* class_name() const override { return "Socket"; }
Role m_role { Role::None };
private:
virtual bool is_socket() const final { return true; }
Lock m_lock { "Socket" };
pid_t m_origin_pid { 0 };
pid_t m_acceptor_pid { 0 };
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
int m_backlog { 0 };
SetupState m_setup_state { SetupState::Unstarted };
bool m_connected { false };
timeval m_receive_timeout { 0, 0 };
timeval m_send_timeout { 0, 0 };
timeval m_receive_deadline { 0, 0 };
timeval m_send_deadline { 0, 0 };
NonnullRefPtrVector<Socket> m_pending;
};
template<typename SocketType>
class SocketHandle {
public:
SocketHandle() {}
SocketHandle(NonnullRefPtr<SocketType>&& socket)
: m_socket(move(socket))
{
if (m_socket)
m_socket->lock().lock();
}
SocketHandle(SocketHandle&& other)
: m_socket(move(other.m_socket))
{
}
~SocketHandle()
{
if (m_socket)
m_socket->lock().unlock();
}
SocketHandle(const SocketHandle&) = delete;
SocketHandle& operator=(const SocketHandle&) = delete;
operator bool() const { return m_socket; }
SocketType* operator->() { return &socket(); }
const SocketType* operator->() const { return &socket(); }
SocketType& socket() { return *m_socket; }
const SocketType& socket() const { return *m_socket; }
private:
RefPtr<SocketType> m_socket;
};