ladybird/LibGUI/GWidget.h
Andreas Kling bf30502560 LibGUI: Implement enter/leave events (with WindowServer support.)
Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
2019-02-20 10:12:19 +01:00

143 lines
4.6 KiB
C++

#pragma once
#include "GEvent.h"
#include "GObject.h"
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/Color.h>
#include <SharedGraphics/Font.h>
#include <AK/Badge.h>
#include <AK/AKString.h>
class GraphicsBitmap;
class GLayout;
class GWindow;
enum class SizePolicy { Fixed, Fill };
enum class Orientation { Horizontal, Vertical };
class GWidget : public GObject {
public:
explicit GWidget(GWidget* parent = nullptr);
virtual ~GWidget() override;
GLayout* layout() { return m_layout.ptr(); }
void set_layout(OwnPtr<GLayout>&&);
SizePolicy horizontal_size_policy() const { return m_horizontal_size_policy; }
SizePolicy vertical_size_policy() const { return m_vertical_size_policy; }
SizePolicy size_policy(Orientation orientation) { return orientation == Orientation::Horizontal ? m_horizontal_size_policy : m_vertical_size_policy; }
void set_size_policy(SizePolicy horizontal_policy, SizePolicy vertical_policy);
Size preferred_size() const { return m_preferred_size; }
void set_preferred_size(const Size&);
virtual void event(GEvent&) override;
virtual void paint_event(GPaintEvent&);
virtual void resize_event(GResizeEvent&);
virtual void show_event(GShowEvent&);
virtual void hide_event(GHideEvent&);
virtual void keydown_event(GKeyEvent&);
virtual void keyup_event(GKeyEvent&);
virtual void mousemove_event(GMouseEvent&);
virtual void mousedown_event(GMouseEvent&);
virtual void mouseup_event(GMouseEvent&);
virtual void focusin_event(GEvent&);
virtual void focusout_event(GEvent&);
virtual void enter_event(GEvent&);
virtual void leave_event(GEvent&);
Rect relative_rect() const { return m_relative_rect; }
Point relative_position() const { return m_relative_rect.location(); }
Rect window_relative_rect() const;
int x() const { return m_relative_rect.x(); }
int y() const { return m_relative_rect.y(); }
int width() const { return m_relative_rect.width(); }
int height() const { return m_relative_rect.height(); }
Rect rect() const { return { 0, 0, width(), height() }; }
Size size() const { return m_relative_rect.size(); }
void update();
void update(const Rect&);
virtual bool accepts_focus() const { return false; }
bool is_focused() const;
void set_focus(bool);
struct HitTestResult {
GWidget* widget { nullptr };
int localX { 0 };
int localY { 0 };
};
HitTestResult hit_test(int x, int y);
virtual const char* class_name() const override { return "GWidget"; }
void set_relative_rect(const Rect&);
void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); }
void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
void resize(const Size& size) { set_relative_rect({ relative_rect().location(), size }); }
void resize(int width, int height) { resize({ width, height }); }
Color background_color() const { return m_background_color; }
Color foreground_color() const { return m_foreground_color; }
void set_background_color(Color color) { m_background_color = color; }
void set_foreground_color(Color color) { m_foreground_color = color; }
GWindow* window()
{
if (auto* pw = parent_widget())
return pw->window();
return m_window;
}
const GWindow* window() const
{
if (auto* pw = parent_widget())
return pw->window();
return m_window;
}
void set_window(GWindow*);
GWidget* parent_widget() { return static_cast<GWidget*>(parent()); }
const GWidget* parent_widget() const { return static_cast<const GWidget*>(parent()); }
void set_fill_with_background_color(bool b) { m_fill_with_background_color = b; }
bool fill_with_background_color() const { return m_fill_with_background_color; }
const Font& font() const { return *m_font; }
void set_font(RetainPtr<Font>&&);
void set_global_cursor_tracking(bool);
bool global_cursor_tracking() const;
void notify_layout_changed(Badge<GLayout>);
private:
void handle_paint_event(GPaintEvent&);
void handle_resize_event(GResizeEvent&);
void do_layout();
void invalidate_layout();
GWindow* m_window { nullptr };
OwnPtr<GLayout> m_layout;
Rect m_relative_rect;
Color m_background_color;
Color m_foreground_color;
RetainPtr<Font> m_font;
SizePolicy m_horizontal_size_policy { SizePolicy::Fill };
SizePolicy m_vertical_size_policy { SizePolicy::Fill };
Size m_preferred_size;
bool m_fill_with_background_color { true };
};