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fd5eb79d19
This is primarily to make it possible to pass a GMenu* where a CObject* is expected.
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
#include "SoundPlayerWidget.h"
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#include <LibAudio/AClientConnection.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GFilePicker.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GWindow.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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GApplication app(argc, argv);
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auto audio_client = AClientConnection::construct();
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audio_client->handshake();
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auto window = GWindow::construct();
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window->set_title("SoundPlayer");
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window->set_resizable(false);
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window->set_rect(300, 300, 350, 140);
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window->set_icon(GraphicsBitmap::load_from_file("/res/icons/16x16/app-sound-player.png"));
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auto menubar = make<GMenuBar>();
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auto app_menu = GMenu::construct("SoundPlayer");
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auto player = SoundPlayerWidget::construct(window, audio_client);
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if (argc > 1) {
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String path = argv[1];
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player->open_file(path);
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player->manager().play();
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}
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auto hide_scope = GAction::create("Hide scope", [&](GAction& action) {
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action.set_checked(!action.is_checked());
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player->hide_scope(action.is_checked());
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});
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hide_scope->set_checkable(true);
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app_menu->add_action(GCommonActions::make_open_action([&](auto&) {
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Optional<String> path = GFilePicker::get_open_filepath("Open wav file...");
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if (path.has_value()) {
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player->open_file(path.value());
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}
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}));
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app_menu->add_action(move(hide_scope));
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app_menu->add_separator();
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app_menu->add_action(GCommonActions::make_quit_action([&](auto&) {
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app.quit();
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}));
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auto help_menu = GMenu::construct("Help");
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help_menu->add_action(GAction::create("About", [](auto&) {
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GAboutDialog::show("SoundPlayer", GraphicsBitmap::load_from_file("/res/icons/32x32/app-sound-player.png"));
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}));
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menubar->add_menu(move(app_menu));
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menubar->add_menu(move(help_menu));
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app.set_menubar(move(menubar));
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window->set_main_widget(player);
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window->show();
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return app.exec();
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}
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