ladybird/Servers/WindowServer/WSWindowSwitcher.h
Andreas Kling bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00

50 lines
1.1 KiB
C++

#pragma once
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <LibCore/CObject.h>
#include <LibDraw/Rect.h>
class Painter;
class WSKeyEvent;
class WSWindow;
class WSWindowSwitcher : public CObject {
C_OBJECT(WSWindowSwitcher)
public:
static WSWindowSwitcher& the();
WSWindowSwitcher();
virtual ~WSWindowSwitcher() override;
bool is_visible() const { return m_visible; }
void set_visible(bool);
void show() { set_visible(true); }
void hide() { set_visible(false); }
void on_key_event(const WSKeyEvent&);
void refresh();
void refresh_if_needed();
void draw();
int thumbnail_width() { return 40; }
int thumbnail_height() { return 40; }
int item_height() { return 10 + thumbnail_height(); }
int padding() { return 8; }
int item_padding() { return 8; }
WSWindow* selected_window();
WSWindow* switcher_window() { return m_switcher_window.ptr(); }
private:
RefPtr<WSWindow> m_switcher_window;
Rect m_rect;
bool m_visible { false };
Vector<WeakPtr<WSWindow>> m_windows;
int m_selected_index { 0 };
};