ladybird/Libraries/LibHTML/Layout/LayoutNode.h
Andreas Kling 754e6e0f67 LibHTML: Add LayoutNode::document() for easy access
Every LayoutNode indirectly belongs to some Document. For anonymous
LayoutNodes, we simply traverse the parent chain until we find someone
with a Node from which we can get a Document&.
2019-09-29 11:43:33 +02:00

77 lines
2.0 KiB
C++

#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibDraw/Rect.h>
#include <LibHTML/CSS/StyleProperties.h>
#include <LibHTML/Layout/ComputedStyle.h>
#include <LibHTML/RenderingContext.h>
#include <LibHTML/TreeNode.h>
class Document;
class Element;
class LayoutBlock;
class LayoutNode;
class Node;
struct HitTestResult {
RefPtr<LayoutNode> layout_node;
};
class LayoutNode : public TreeNode<LayoutNode> {
public:
virtual ~LayoutNode();
const Rect& rect() const { return m_rect; }
Rect& rect() { return m_rect; }
void set_rect(const Rect& rect) { m_rect = rect; }
ComputedStyle& style() { return m_style; }
const ComputedStyle& style() const { return m_style; }
virtual HitTestResult hit_test(const Point&) const;
bool is_anonymous() const { return !m_node; }
const Node* node() const { return m_node; }
const Document& document() const;
template<typename Callback>
inline void for_each_child(Callback callback) const
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
template<typename Callback>
inline void for_each_child(Callback callback)
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
virtual const char* class_name() const { return "LayoutNode"; }
virtual bool is_text() const { return false; }
virtual bool is_block() const { return false; }
virtual bool is_inline() const { return false; }
virtual void layout();
virtual void render(RenderingContext&);
const LayoutBlock* containing_block() const;
virtual LayoutNode& inline_wrapper() { return *this; }
const StyleProperties& style_properties() const { return m_style_properties; }
protected:
explicit LayoutNode(const Node*, StyleProperties&&);
private:
const Node* m_node { nullptr };
StyleProperties m_style_properties;
ComputedStyle m_style;
Rect m_rect;
};