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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
#pragma once
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#include "VBWidgetType.h"
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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#include <LibDraw/Rect.h>
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#include <LibGUI/GWidget.h>
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class GPainter;
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class GVariant;
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class VBForm;
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class VBProperty;
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class VBWidgetPropertyModel;
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enum class Direction {
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None,
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Left,
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UpLeft,
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Up,
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UpRight,
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Right,
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DownRight,
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Down,
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DownLeft
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};
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template<typename Callback>
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inline void for_each_direction(Callback callback)
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{
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callback(Direction::Left);
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callback(Direction::UpLeft);
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callback(Direction::Up);
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callback(Direction::UpRight);
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callback(Direction::Right);
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callback(Direction::DownRight);
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callback(Direction::Down);
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callback(Direction::DownLeft);
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}
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class VBWidget : public RefCounted<VBWidget>
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, public Weakable<VBWidget> {
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friend class VBWidgetPropertyModel;
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public:
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static NonnullRefPtr<VBWidget> create(VBWidgetType type, VBForm& form, VBWidget* parent) { return adopt(*new VBWidget(type, form, parent)); }
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~VBWidget();
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bool is_selected() const;
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Rect rect() const;
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void set_rect(const Rect&);
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Rect grabber_rect(Direction) const;
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Direction grabber_at(const Point&) const;
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GWidget* gwidget() { return m_gwidget; }
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VBProperty& property(const String&);
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void for_each_property(Function<void(VBProperty&)>);
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VBWidgetPropertyModel& property_model() { return *m_property_model; }
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void setup_properties();
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void synchronize_properties();
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void property_did_change();
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Rect transform_origin_rect() const { return m_transform_origin_rect; }
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void capture_transform_origin_rect();
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bool is_in_layout() const;
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private:
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VBWidget(VBWidgetType, VBForm&, VBWidget* parent);
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void add_property(const String& name, Function<GVariant(const GWidget&)>&& getter, Function<void(GWidget&, const GVariant&)>&& setter);
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VBWidgetType m_type { VBWidgetType::None };
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VBForm& m_form;
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ObjectPtr<GWidget> m_gwidget;
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NonnullOwnPtrVector<VBProperty> m_properties;
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NonnullRefPtr<VBWidgetPropertyModel> m_property_model;
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Rect m_transform_origin_rect;
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};
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