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The CMake-generated Makefile's install target is also no longer used, as the `julius` binary is the only file we actually need to copy.
41 lines
1.0 KiB
Bash
Executable File
41 lines
1.0 KiB
Bash
Executable File
#!/usr/bin/env -S bash ../.port_include.sh
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port='julius'
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version='1.7.0'
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useconfigure='true'
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files=(
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"https://github.com/bvschaik/julius/archive/refs/tags/v${version}.tar.gz#3ee62699bcbf6c74fe5a9c940c62187141422a9bd98e01747a554fd77483431f"
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)
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depends=(
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'libpng'
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'SDL2'
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'SDL2_mixer'
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)
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configopts=(
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"-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
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)
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data_dir='/home/anon/Games/julius'
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launcher_name='Julius'
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launcher_category='Games'
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launcher_workdir="${data_dir}/"
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launcher_command="/usr/local/bin/julius"
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icon_file='res/julius_32.png'
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configure() {
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run cmake "${configopts[@]}" .
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}
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install() {
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run_nocd mkdir -p "${SERENITY_INSTALL_ROOT}/usr/local/bin/"
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run cp -r julius "${SERENITY_INSTALL_ROOT}/usr/local/bin/"
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}
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post_install() {
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echo
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echo 'Julius is installed!'
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echo
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echo 'Make sure your game files are present in the following directory:'
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echo " Inside SerenityOS: ${data_dir}/"
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echo " Outside SerenityOS: $(realpath ${SERENITY_INSTALL_ROOT}/${data_dir})/"
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echo
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}
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