ladybird/Libraries/LibCore/CSocket.h
Andreas Kling a1907011b2 CSocket: Don't create the read notifier until after we've connected
This makes it so that "on_connected" always gets called first.
Since accepted sockets are connected before construction, they have
to manually set CSocket::m_connected.
2019-09-22 21:46:46 +02:00

60 lines
1.5 KiB
C++

#pragma once
#include <LibCore/CIODevice.h>
#include <LibCore/CSocketAddress.h>
class CNotifier;
class CSocket : public CIODevice {
C_OBJECT(CSocket)
public:
enum class Type {
Invalid,
TCP,
UDP,
Local,
};
virtual ~CSocket() override;
Type type() const { return m_type; }
bool connect(const String& hostname, int port);
bool connect(const CSocketAddress&, int port);
bool connect(const CSocketAddress&);
ByteBuffer receive(int max_size);
bool send(const ByteBuffer&);
bool is_connected() const { return m_connected; }
void set_blocking(bool blocking);
CSocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
CSocketAddress destination_address() const { return m_source_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
Function<void()> on_ready_to_read;
protected:
CSocket(Type, CObject* parent);
CSocketAddress m_source_address;
CSocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
virtual void did_update_fd(int) override;
private:
virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
bool common_connect(const struct sockaddr*, socklen_t);
void ensure_read_notifier();
Type m_type { Type::Invalid };
RefPtr<CNotifier> m_notifier;
RefPtr<CNotifier> m_read_notifier;
};