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653e61d9cf
LibProtocol::Client::start_download() now gives you a Download object with convenient hooks (on_finish & on_progress). Also, the IPC handshake is snuck into the Client constructor, so you don't need to perform it after instantiating a Client. This makes using LibProtocol much more pleasant. :^)
39 lines
945 B
C++
39 lines
945 B
C++
#include <LibC/SharedBuffer.h>
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#include <LibProtocol/Client.h>
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#include <LibProtocol/Download.h>
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namespace LibProtocol {
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Download::Download(Client& client, i32 download_id)
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: m_client(client.make_weak_ptr())
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, m_download_id(download_id)
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{
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}
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bool Download::stop()
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{
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return m_client->stop_download({}, *this);
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}
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void Download::did_finish(Badge<Client>, bool success, u32 total_size, i32 shared_buffer_id)
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{
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if (!on_finish)
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return;
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ByteBuffer payload;
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RefPtr<SharedBuffer> shared_buffer;
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if (success && shared_buffer_id != -1) {
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shared_buffer = SharedBuffer::create_from_shared_buffer_id(shared_buffer_id);
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payload = ByteBuffer::wrap(shared_buffer->data(), total_size);
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}
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on_finish(success, payload, move(shared_buffer));
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}
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void Download::did_progress(Badge<Client>, u32 total_size, u32 downloaded_size)
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{
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if (on_progress)
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on_progress(total_size, downloaded_size);
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}
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}
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