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e394971209
Using a vector to represent a list of painting commands results in many reallocations, especially on pages with a lot of content. This change addresses it by introducing a SegmentedVector, which allows fast appending by representing a list as a sequence of fixed-size vectors. Currently, this new data structure supports only the operations used in RecordingPainter, which are appending and iterating.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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namespace AK {
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template<typename T, int segment_size = 512>
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class SegmentedVector {
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private:
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using VisibleType = RemoveReference<T>;
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static constexpr bool contains_reference = IsLvalueReference<T>;
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public:
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SegmentedVector() = default;
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size_t size() const { return m_size; }
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bool is_empty() const { return m_size == 0; }
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using Iterator = SimpleIterator<SegmentedVector, VisibleType>;
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Iterator begin() { return Iterator::begin(*this); }
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Iterator end() { return Iterator::end(*this); }
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ALWAYS_INLINE VisibleType const& at(size_t i) const
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{
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VERIFY(i < m_size);
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auto segment_index = i / segment_size;
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auto index_in_segment = i % segment_size;
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return m_segments[segment_index]->at(index_in_segment);
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}
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ALWAYS_INLINE VisibleType& at(size_t i)
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{
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VERIFY(i < m_size);
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auto segment_index = i / segment_size;
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auto index_in_segment = i % segment_size;
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return m_segments[segment_index]->at(index_in_segment);
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}
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ALWAYS_INLINE VisibleType const& operator[](size_t i) const { return at(i); }
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ALWAYS_INLINE VisibleType& operator[](size_t i) { return at(i); }
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void append(T&& value)
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{
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if (m_segments.is_empty() || m_segments.last()->size() >= segment_size)
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m_segments.append(make<Vector<T, segment_size>>());
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if constexpr (contains_reference) {
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m_segments.last()->append(value);
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} else {
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m_segments.last()->append(move(value));
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}
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++m_size;
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}
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private:
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Vector<NonnullOwnPtr<Vector<T, segment_size>>> m_segments;
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size_t m_size { 0 };
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};
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}
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