ladybird/Userland/Libraries/LibGPU/Enums.h
Jelle Raaijmakers 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00

141 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace GPU {
enum class AlphaTestFunction {
Never,
Always,
Less,
LessOrEqual,
Equal,
NotEqual,
GreaterOrEqual,
Greater,
};
enum class BlendFactor {
Zero,
One,
SrcAlpha,
OneMinusSrcAlpha,
SrcColor,
OneMinusSrcColor,
DstAlpha,
OneMinusDstAlpha,
DstColor,
OneMinusDstColor,
SrcAlphaSaturate,
};
enum class ColorControl {
SingleColor,
SeparateSpecularColor,
};
enum class ColorMaterialFace {
Front,
Back,
FrontAndBack,
};
enum class ColorMaterialMode {
Ambient,
AmbientAndDiffuse,
Diffuse,
Emissive,
Specular,
};
enum class DepthTestFunction {
Never,
Always,
Less,
LessOrEqual,
Equal,
NotEqual,
GreaterOrEqual,
Greater,
};
enum Face {
Front = 0,
Back = 1,
};
enum FogMode {
Linear,
Exp,
Exp2
};
enum class PolygonMode {
Point,
Line,
Fill,
};
enum class WindingOrder {
Clockwise,
CounterClockwise,
};
enum class PrimitiveType {
Lines,
LineLoop,
LineStrip,
Points,
TriangleFan,
Triangles,
TriangleStrip,
Quads,
};
enum StencilOperation {
Decrement,
DecrementWrap,
Increment,
IncrementWrap,
Invert,
Keep,
Replace,
Zero,
};
enum StencilTestFunction {
Always,
Equal,
Greater,
GreaterOrEqual,
Less,
LessOrEqual,
Never,
NotEqual,
};
enum TexCoordGenerationCoordinate : u8 {
None = 0x0,
S = 0x1,
T = 0x2,
R = 0x4,
Q = 0x8,
All = 0xF,
};
enum class TexCoordGenerationMode {
ObjectLinear,
EyeLinear,
SphereMap,
ReflectionMap,
NormalMap,
};
}