ladybird/Userland/Libraries/LibGUI/Shortcut.h
Brian Gianforcaro a7364eef3c LibGUI: Use default instead of an empty constructor/destructor
Default implementations allow for more optimizations.
See: https://pvs-studio.com/en/docs/warnings/v832/
2021-09-16 17:17:13 +02:00

57 lines
1.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Traits.h>
#include <Kernel/API/KeyCode.h>
namespace GUI {
class Shortcut {
public:
Shortcut() = default;
Shortcut(u8 modifiers, KeyCode key)
: m_modifiers(modifiers)
, m_key(key)
{
}
Shortcut(KeyCode key)
: m_modifiers(0)
, m_key(key)
{
}
bool is_valid() const { return m_key != KeyCode::Key_Invalid; }
u8 modifiers() const { return m_modifiers; }
KeyCode key() const { return m_key; }
String to_string() const;
bool operator==(const Shortcut& other) const
{
return m_modifiers == other.m_modifiers
&& m_key == other.m_key;
}
private:
u8 m_modifiers { 0 };
KeyCode m_key { KeyCode::Key_Invalid };
};
}
namespace AK {
template<>
struct Traits<GUI::Shortcut> : public GenericTraits<GUI::Shortcut> {
static unsigned hash(const GUI::Shortcut& shortcut)
{
return pair_int_hash(shortcut.modifiers(), shortcut.key());
}
};
}