ladybird/Userland/Libraries/LibWeb/HTML/HTMLDetailsElement.cpp
Tim Ledbetter 398bf10b92 LibWeb: Use TraversalDecision for multi level Node traversal methods
This adds the `SkipChildrenAndContinue` option, where traversal
continues but child nodes are not included.
2024-05-07 16:45:28 -06:00

197 lines
7.0 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/HTMLDetailsElementPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/ElementFactory.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/HTML/EventLoop/TaskQueue.h>
#include <LibWeb/HTML/HTMLDetailsElement.h>
#include <LibWeb/HTML/HTMLSlotElement.h>
#include <LibWeb/HTML/HTMLSummaryElement.h>
#include <LibWeb/HTML/ToggleEvent.h>
#include <LibWeb/Namespace.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(HTMLDetailsElement);
HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLDetailsElement::~HTMLDetailsElement() = default;
void HTMLDetailsElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_summary_slot);
visitor.visit(m_descendants_slot);
}
void HTMLDetailsElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLDetailsElement);
}
void HTMLDetailsElement::inserted()
{
create_shadow_tree_if_needed().release_value_but_fixme_should_propagate_errors();
update_shadow_tree_slots();
}
void HTMLDetailsElement::removed_from(DOM::Node*)
{
set_shadow_root(nullptr);
}
void HTMLDetailsElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
Base::attribute_changed(name, value);
// https://html.spec.whatwg.org/multipage/interactive-elements.html#details-notification-task-steps
if (name == HTML::AttributeNames::open) {
// 1. If the open attribute is added, queue a details toggle event task given the details element, "closed", and "open".
if (value.has_value()) {
queue_a_details_toggle_event_task("closed"_string, "open"_string);
}
// 2. Otherwise, queue a details toggle event task given the details element, "open", and "closed".
else {
queue_a_details_toggle_event_task("open"_string, "closed"_string);
}
update_shadow_tree_style();
}
}
void HTMLDetailsElement::children_changed()
{
Base::children_changed();
update_shadow_tree_slots();
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-details-toggle-event-task
void HTMLDetailsElement::queue_a_details_toggle_event_task(String old_state, String new_state)
{
// 1. If element's details toggle task tracker is not null, then:
if (m_details_toggle_task_tracker.has_value()) {
// 1. Set oldState to element's details toggle task tracker's old state.
old_state = move(m_details_toggle_task_tracker->old_state);
// 2. Remove element's details toggle task tracker's task from its task queue.
HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
return task.id() == m_details_toggle_task_tracker->task_id;
});
// 3. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker->task_id = {};
}
// 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
auto task_id = queue_an_element_task(HTML::Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state)]() mutable {
// 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
// oldState and the newState attribute initialized to newState.
ToggleEventInit event_init {};
event_init.old_state = move(old_state);
event_init.new_state = move(new_state);
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
// 2. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker = {};
});
// 3. Set element's details toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
m_details_toggle_task_tracker = ToggleTaskTracker {
.task_id = task_id,
.old_state = move(old_state),
};
}
// https://html.spec.whatwg.org/#the-details-and-summary-elements
WebIDL::ExceptionOr<void> HTMLDetailsElement::create_shadow_tree_if_needed()
{
if (shadow_root_internal())
return {};
auto& realm = this->realm();
// The element is also expected to have an internal shadow tree with two slots.
auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Closed);
shadow_root->set_slot_assignment(Bindings::SlotAssignmentMode::Manual);
// The first slot is expected to take the details element's first summary element child, if any.
auto summary_slot = TRY(DOM::create_element(document(), HTML::TagNames::slot, Namespace::HTML));
MUST(shadow_root->append_child(summary_slot));
// The second slot is expected to take the details element's remaining descendants, if any.
auto descendants_slot = TRY(DOM::create_element(document(), HTML::TagNames::slot, Namespace::HTML));
MUST(shadow_root->append_child(descendants_slot));
m_summary_slot = static_cast<HTML::HTMLSlotElement&>(*summary_slot);
m_descendants_slot = static_cast<HTML::HTMLSlotElement&>(*descendants_slot);
set_shadow_root(shadow_root);
return {};
}
void HTMLDetailsElement::update_shadow_tree_slots()
{
if (!shadow_root_internal())
return;
Vector<HTMLSlotElement::SlottableHandle> summary_assignment;
Vector<HTMLSlotElement::SlottableHandle> descendants_assignment;
auto* summary = first_child_of_type<HTMLSummaryElement>();
if (summary != nullptr)
summary_assignment.append(JS::make_handle(static_cast<DOM::Element&>(*summary)));
for_each_in_subtree([&](auto& child) {
if (&child == summary)
return TraversalDecision::Continue;
if (!child.is_slottable())
return TraversalDecision::Continue;
child.as_slottable().visit([&](auto& node) {
descendants_assignment.append(JS::make_handle(node));
});
return TraversalDecision::Continue;
});
m_summary_slot->assign(move(summary_assignment));
m_descendants_slot->assign(move(descendants_assignment));
update_shadow_tree_style();
}
// https://html.spec.whatwg.org/#the-details-and-summary-elements:the-details-element-6
void HTMLDetailsElement::update_shadow_tree_style()
{
if (!shadow_root_internal())
return;
if (has_attribute(HTML::AttributeNames::open)) {
MUST(m_descendants_slot->set_attribute(HTML::AttributeNames::style, R"~~~(
display: block;
)~~~"_string));
} else {
// FIXME: Should be `display: block` but we do not support `content-visibility: hidden`.
MUST(m_descendants_slot->set_attribute(HTML::AttributeNames::style, R"~~~(
display: none;
content-visibility: hidden;
)~~~"_string));
}
}
}