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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
36 lines
843 B
C++
36 lines
843 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLFrameElementPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/HTMLFrameElement.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(HTMLFrameElement);
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HTMLFrameElement::HTMLFrameElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLFrameElement::~HTMLFrameElement() = default;
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void HTMLFrameElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameElement);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#dom-tabindex
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i32 HTMLFrameElement::default_tab_index_value() const
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{
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// See the base function for the spec comments.
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return 0;
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}
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}
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