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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLFrameSetElementPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLFrameSetElement.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(HTMLFrameSetElement);
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HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLFrameSetElement::~HTMLFrameSetElement() = default;
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void HTMLFrameSetElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameSetElement);
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}
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void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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HTMLElement::attribute_changed(name, value);
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#undef __ENUMERATE
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#define __ENUMERATE(attribute_name, event_name) \
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if (name == HTML::AttributeNames::attribute_name) { \
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element_event_handler_attribute_changed(event_name, value); \
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}
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ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
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#undef __ENUMERATE
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}
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JS::GCPtr<DOM::EventTarget> HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
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{
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// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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if (DOM::is_window_reflecting_body_element_event_handler(event_name))
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return document().window();
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return *this;
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}
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JS::GCPtr<DOM::EventTarget> HTMLFrameSetElement::window_event_handlers_to_event_target()
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{
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// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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return document().window();
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}
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}
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