ladybird/Userland/Libraries/LibWeb/HTML/HTMLFrameSetElement.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

60 lines
2.0 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/HTMLFrameSetElementPrototype.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLFrameSetElement.h>
#include <LibWeb/HTML/Window.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(HTMLFrameSetElement);
HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLFrameSetElement::~HTMLFrameSetElement() = default;
void HTMLFrameSetElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameSetElement);
}
void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
HTMLElement::attribute_changed(name, value);
#undef __ENUMERATE
#define __ENUMERATE(attribute_name, event_name) \
if (name == HTML::AttributeNames::attribute_name) { \
element_event_handler_attribute_changed(event_name, value); \
}
ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
#undef __ENUMERATE
}
JS::GCPtr<DOM::EventTarget> HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
{
// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
if (DOM::is_window_reflecting_body_element_event_handler(event_name))
return document().window();
return *this;
}
JS::GCPtr<DOM::EventTarget> HTMLFrameSetElement::window_event_handlers_to_event_target()
{
// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
return document().window();
}
}