ladybird/LibGUI/GMenu.h
Andreas Kling db98327bdc Plumb menu item activation events from WindowServer to clients.
GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.

Use this to implement font switching in Terminal. :^)
2019-02-12 10:08:35 +01:00

28 lines
530 B
C++

#pragma once
#include <LibGUI/GMenuItem.h>
#include <AK/Function.h>
#include <AK/Vector.h>
class GMenu {
public:
explicit GMenu(const String& name);
~GMenu();
static GMenu* from_menu_id(int);
void add_item(unsigned identifier, const String& text);
void add_separator();
Function<void(unsigned)> on_item_activation;
private:
friend class GMenuBar;
int menu_id() const { return m_menu_id; }
int realize_menu();
int m_menu_id { 0 };
String m_name;
Vector<GMenuItem> m_items;
};