ladybird/LibGUI/GAction.h

56 lines
2.2 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/Function.h>
#include <AK/Retainable.h>
#include <AK/Retained.h>
#include <SharedGraphics/GraphicsBitmap.h>
#include <LibGUI/GShortcut.h>
class GAction : public Retainable<GAction> {
public:
static Retained<GAction> create(const String& text, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, move(callback)));
}
static Retained<GAction> create(const String& text, const String& custom_data, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, custom_data, move(callback)));
}
static Retained<GAction> create(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, move(icon), move(callback)));
}
static Retained<GAction> create(const String& text, const GShortcut& shortcut, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, shortcut, move(callback)));
}
static Retained<GAction> create(const String& text, const GShortcut& shortcut, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> callback)
{
return adopt(*new GAction(text, shortcut, move(icon), move(callback)));
}
~GAction();
String text() const { return m_text; }
GShortcut shortcut() const { return m_shortcut; }
String custom_data() const { return m_custom_data; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
Function<void(GAction&)> on_activation;
void activate();
private:
GAction(const String& text, Function<void(const GAction&)> = nullptr);
GAction(const String& text, const GShortcut&, Function<void(const GAction&)> = nullptr);
GAction(const String& text, const GShortcut&, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> = nullptr);
GAction(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> = nullptr);
GAction(const String& text, const String& custom_data = String(), Function<void(const GAction&)> = nullptr);
String m_text;
String m_custom_data;
RetainPtr<GraphicsBitmap> m_icon;
GShortcut m_shortcut;
};