ladybird/Userland/Libraries/LibJS/Interpreter.h
davidot 9264f9d24e LibJS+Everywhere: Remove VM::exception() and most related functions
This commit removes all exception related code:
Remove VM::exception(), VM::throw_exception() etc. Any leftover
throw_exception calls are moved to throw_completion.
The one method left is clear_exception() which is now a no-op. Most of
these calls are just to clear whatever exception might have been thrown
when handling a Completion. So to have a cleaner commit this will be
removed in a next commit.

It also removes the actual Exception and TemporaryClearException classes
since these are no longer used.

In any spot where the exception was actually used an attempt was made to
preserve that behavior. However since it is no longer tracked by the VM
we cannot access exceptions which were thrown in previous calls.
There are two such cases which might have different behavior:
- In Web::DOM::Document::interpreter() the on_call_stack_emptied hook
  used to print any uncaught exception but this is now no longer
  possible as the VM does not store uncaught exceptions.
- In js the code used to be interruptable by throwing an exception on
  the VM. This is no longer possible but was already somewhat fragile
  before as you could happen to throw an exception just before a VERIFY.
2022-02-08 09:12:42 +00:00

150 lines
6.0 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/HashMap.h>
#include <AK/String.h>
#include <AK/Weakable.h>
#include <LibJS/AST.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/DeferGC.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/DeclarativeEnvironment.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/Script.h>
#include <LibJS/SourceTextModule.h>
namespace JS {
struct ExecutingASTNodeChain {
ExecutingASTNodeChain* previous { nullptr };
const ASTNode& node;
};
class Interpreter : public Weakable<Interpreter> {
public:
// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
template<typename GlobalObjectType, typename GlobalThisObjectType, typename... Args>
static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires(IsBaseOf<GlobalObject, GlobalObjectType>&& IsBaseOf<Object, GlobalThisObjectType>)
{
DeferGC defer_gc(vm.heap());
auto interpreter = adopt_own(*new Interpreter(vm));
VM::InterpreterExecutionScope scope(*interpreter);
// 1. Let realm be CreateRealm().
auto* realm = Realm::create(vm);
// 2. Let newContext be a new execution context. (This was done in the Interpreter constructor)
// 3. Set the Function of newContext to null. (This is done for us when the execution context is constructed)
// 4. Set the Realm of newContext to realm.
interpreter->m_global_execution_context.realm = realm;
// 5. Set the ScriptOrModule of newContext to null. (This was done during execution context construction)
// 7. If the host requires use of an exotic object to serve as realm's global object, let global be such an object created in a host-defined manner.
// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
auto* global_object = static_cast<GlobalObject*>(interpreter->heap().allocate_without_global_object<GlobalObjectType>(forward<Args>(args)...));
// 6. Push newContext onto the execution context stack; newContext is now the running execution context.
// NOTE: This is out of order from the spec, but it shouldn't matter here.
vm.push_execution_context(interpreter->m_global_execution_context, *global_object);
// 8. If the host requires that the this binding in realm's global scope return an object other than the global object, let thisValue be such an object created
// in a host-defined manner. Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
if constexpr (IsSame<GlobalObjectType, GlobalThisObjectType>) {
// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
realm->set_global_object(*global_object, global_object);
} else {
// FIXME: Should we pass args in here? Let's er on the side of caution and say yes.
auto* global_this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
realm->set_global_object(*global_object, global_this_value);
}
// NOTE: These are not in the spec.
static FlyString global_execution_context_name = "(global execution context)";
interpreter->m_global_execution_context.function_name = global_execution_context_name;
interpreter->m_global_object = make_handle(global_object);
interpreter->m_realm = make_handle(realm);
// 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
// 11. Create any host-defined global object properties on globalObj.
static_cast<GlobalObjectType*>(global_object)->initialize_global_object();
// 12. Return NormalCompletion(empty).
return interpreter;
}
template<typename GlobalObjectType, typename... Args>
static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires IsBaseOf<GlobalObject, GlobalObjectType>
{
// NOTE: This function is here to facilitate step 8 of InitializeHostDefinedRealm. (Callers don't have to specify the same type twice if not necessary)
return create<GlobalObjectType, GlobalObjectType>(vm, args...);
}
static NonnullOwnPtr<Interpreter> create_with_existing_realm(Realm&);
~Interpreter();
ThrowCompletionOr<Value> run(Script&);
ThrowCompletionOr<Value> run(SourceTextModule&);
GlobalObject& global_object();
const GlobalObject& global_object() const;
Realm& realm();
Realm const& realm() const;
ALWAYS_INLINE VM& vm() { return *m_vm; }
ALWAYS_INLINE const VM& vm() const { return *m_vm; }
ALWAYS_INLINE Heap& heap() { return vm().heap(); }
Environment* lexical_environment() { return vm().lexical_environment(); }
void push_ast_node(ExecutingASTNodeChain& chain_node)
{
chain_node.previous = m_ast_node_chain;
m_ast_node_chain = &chain_node;
}
void pop_ast_node()
{
VERIFY(m_ast_node_chain);
m_ast_node_chain = m_ast_node_chain->previous;
}
const ASTNode* current_node() const { return m_ast_node_chain ? &m_ast_node_chain->node : nullptr; }
private:
explicit Interpreter(VM&);
ExecutingASTNodeChain* m_ast_node_chain { nullptr };
NonnullRefPtr<VM> m_vm;
Handle<GlobalObject> m_global_object;
Handle<Realm> m_realm;
// This is here to keep the global execution context alive for the entire lifespan of the Interpreter.
ExecutionContext m_global_execution_context;
};
}