mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-10 13:00:29 +03:00
443 lines
16 KiB
Plaintext
443 lines
16 KiB
Plaintext
#import <HTML/HTMLCanvasElement.idl>
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#import <WebGL/Types.idl>
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dictionary WebGLContextAttributes {
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boolean alpha = true;
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boolean depth = true;
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boolean stencil = false;
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boolean antialias = true;
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boolean premultipliedAlpha = true;
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boolean preserveDrawingBuffer = false;
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WebGLPowerPreference powerPreference = "default";
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boolean failIfMajorPerformanceCaveat = false;
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boolean desynchronized = false;
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};
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interface mixin WebGLRenderingContextBase {
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// NOTE: Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
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// This is because context loss is handled manually on a function by function basis instead of having to add it to the
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// IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
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// code generator working out the return type and returning the appropriate value to return on context loss.
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// FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
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[ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
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boolean isContextLost();
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sequence<DOMString>? getSupportedExtensions();
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object? getExtension(DOMString name);
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undefined activeTexture(GLenum texture);
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undefined clear(GLbitfield mask);
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undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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undefined clearDepth(GLclampf depth);
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undefined clearStencil(GLint s);
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undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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undefined cullFace(GLenum mode);
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undefined depthFunc(GLenum func);
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undefined depthMask(GLboolean flag);
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undefined depthRange(GLclampf zNear, GLclampf zFar);
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undefined finish();
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undefined flush();
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undefined frontFace(GLenum mode);
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GLenum getError();
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undefined lineWidth(GLfloat width);
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undefined polygonOffset(GLfloat factor, GLfloat units);
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undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height);
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undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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// Enums
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// ClearBufferMask
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const GLenum DEPTH_BUFFER_BIT = 0x00000100;
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const GLenum STENCIL_BUFFER_BIT = 0x00000400;
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const GLenum COLOR_BUFFER_BIT = 0x00004000;
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// BeginMode
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const GLenum POINTS = 0x0000;
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const GLenum LINES = 0x0001;
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const GLenum LINE_LOOP = 0x0002;
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const GLenum LINE_STRIP = 0x0003;
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const GLenum TRIANGLES = 0x0004;
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const GLenum TRIANGLE_STRIP = 0x0005;
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const GLenum TRIANGLE_FAN = 0x0006;
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// BlendingFactorDest
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const GLenum ZERO = 0;
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const GLenum ONE = 1;
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const GLenum SRC_COLOR = 0x0300;
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const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
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const GLenum SRC_ALPHA = 0x0302;
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const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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const GLenum DST_ALPHA = 0x0304;
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const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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// BlendingFactorSrc
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const GLenum DST_COLOR = 0x0306;
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const GLenum ONE_MINUS_DST_COLOR = 0x0307;
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const GLenum SRC_ALPHA_SATURATE = 0x0308;
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// BlendEquationSeparate
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const GLenum FUNC_ADD = 0x8006;
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const GLenum BLEND_EQUATION = 0x8009;
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const GLenum BLEND_EQUATION_RGB = 0x8009; // NOTE: Intentionally the same as BLEND_EQUATION
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const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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// BlendSubtract
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const GLenum FUNC_SUBTRACT = 0x800A;
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const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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// Separate Blend Functions
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const GLenum BLEND_DST_RGB = 0x80C8;
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const GLenum BLEND_SRC_RGB = 0x80C9;
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const GLenum BLEND_DST_ALPHA = 0x80CA;
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const GLenum BLEND_SRC_ALPHA = 0x80CB;
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const GLenum CONSTANT_COLOR = 0x8001;
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const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
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const GLenum CONSTANT_ALPHA = 0x8003;
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const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const GLenum BLEND_COLOR = 0x8005;
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// Buffer Objects
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const GLenum ARRAY_BUFFER = 0x8892;
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const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
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const GLenum ARRAY_BUFFER_BINDING = 0x8894;
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const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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const GLenum STREAM_DRAW = 0x88E0;
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const GLenum STATIC_DRAW = 0x88E4;
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const GLenum DYNAMIC_DRAW = 0x88E8;
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const GLenum BUFFER_SIZE = 0x8764;
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const GLenum BUFFER_USAGE = 0x8765;
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const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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// CullFaceMode
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const GLenum FRONT = 0x0404;
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const GLenum BACK = 0x0405;
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const GLenum FRONT_AND_BACK = 0x0408;
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// EnableCap
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// TEXTURE_2D
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const GLenum CULL_FACE = 0x0B44;
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const GLenum BLEND = 0x0BE2;
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const GLenum DITHER = 0x0BD0;
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const GLenum STENCIL_TEST = 0x0B90;
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const GLenum DEPTH_TEST = 0x0B71;
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const GLenum SCISSOR_TEST = 0x0C11;
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const GLenum POLYGON_OFFSET_FILL = 0x8037;
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const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const GLenum SAMPLE_COVERAGE = 0x80A0;
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// ErrorCode
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const GLenum NO_ERROR = 0;
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const GLenum INVALID_ENUM = 0x0500;
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const GLenum INVALID_VALUE = 0x0501;
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const GLenum INVALID_OPERATION = 0x0502;
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const GLenum OUT_OF_MEMORY = 0x0505;
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// FrontFaceDirection
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const GLenum CW = 0x0900;
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const GLenum CCW = 0x0901;
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// GetPName
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const GLenum LINE_WIDTH = 0x0B21;
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const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
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const GLenum CULL_FACE_MODE = 0x0B45;
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const GLenum FRONT_FACE = 0x0B46;
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const GLenum DEPTH_RANGE = 0x0B70;
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const GLenum DEPTH_WRITEMASK = 0x0B72;
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const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
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const GLenum DEPTH_FUNC = 0x0B74;
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const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
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const GLenum STENCIL_FUNC = 0x0B92;
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const GLenum STENCIL_FAIL = 0x0B94;
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const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
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const GLenum STENCIL_REF = 0x0B97;
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const GLenum STENCIL_VALUE_MASK = 0x0B93;
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const GLenum STENCIL_WRITEMASK = 0x0B98;
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const GLenum STENCIL_BACK_FUNC = 0x8800;
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const GLenum STENCIL_BACK_FAIL = 0x8801;
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const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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const GLenum STENCIL_BACK_REF = 0x8CA3;
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const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
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const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
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const GLenum VIEWPORT = 0x0BA2;
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const GLenum SCISSOR_BOX = 0x0C10;
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const GLenum COLOR_CLEAR_VALUE = 0x0C22;
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const GLenum COLOR_WRITEMASK = 0x0C23;
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const GLenum UNPACK_ALIGNMENT = 0x0CF5;
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const GLenum PACK_ALIGNMENT = 0x0D05;
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const GLenum MAX_TEXTURE_SIZE = 0x0D33;
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const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
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const GLenum SUBPIXEL_BITS = 0x0D50;
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const GLenum RED_BITS = 0x0D52;
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const GLenum GREEN_BITS = 0x0D53;
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const GLenum BLUE_BITS = 0x0D54;
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const GLenum ALPHA_BITS = 0x0D55;
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const GLenum DEPTH_BITS = 0x0D56;
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const GLenum STENCIL_BITS = 0x0D57;
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const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
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const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
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const GLenum TEXTURE_BINDING_2D = 0x8069;
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const GLenum SAMPLE_BUFFERS = 0x80A8;
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const GLenum SAMPLES = 0x80A9;
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const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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// GetTexureParameter
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const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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// HintMode
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const GLenum DONT_CARE = 0x1100;
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const GLenum FASTEST = 0x1101;
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const GLenum NICEST = 0x1102;
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// HintTarget
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const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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// DataType
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const GLenum BYTE = 0x1400;
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const GLenum UNSIGNED_BYTE = 0x1401;
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const GLenum SHORT = 0x1402;
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const GLenum UNSIGNED_SHORT = 0x1403;
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const GLenum INT = 0x1404;
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const GLenum UNSIGNED_INT = 0x1405;
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const GLenum FLOAT = 0x1406;
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// PixelFormat
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const GLenum DEPTH_COMPONENT = 0x1902;
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const GLenum ALPHA = 0x1906;
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const GLenum RGB = 0x1907;
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const GLenum RGBA = 0x1908;
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const GLenum LUMINANCE = 0x1909;
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const GLenum LUMINANCE_ALPHA = 0x190A;
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// PixelType
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const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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// Shaders
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const GLenum FRAGMENT_SHADER = 0x8B30;
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const GLenum VERTEX_SHADER = 0x8B31;
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const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
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const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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const GLenum MAX_VARYING_VECTORS = 0x8DFC;
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const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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const GLenum SHADER_TYPE = 0x8B4F;
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const GLenum DELETE_STATUS = 0x8B80;
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const GLenum LINK_STATUS = 0x8B82;
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const GLenum VALIDATE_STATUS = 0x8B83;
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const GLenum ATTACHED_SHADERS = 0x8B85;
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const GLenum ACTIVE_UNIFORMS = 0x8B86;
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const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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const GLenum CURRENT_PROGRAM = 0x8B8D;
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// StencilFunction
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const GLenum NEVER = 0x0200;
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const GLenum LESS = 0x0201;
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const GLenum EQUAL = 0x0202;
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const GLenum LEQUAL = 0x0203;
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const GLenum GREATER = 0x0204;
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const GLenum NOTEQUAL = 0x0205;
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const GLenum GEQUAL = 0x0206;
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const GLenum ALWAYS = 0x0207;
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// StencilOp
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const GLenum KEEP = 0x1E00;
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const GLenum REPLACE = 0x1E01;
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const GLenum INCR = 0x1E02;
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const GLenum DECR = 0x1E03;
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const GLenum INVERT = 0x150A;
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const GLenum INCR_WRAP = 0x8507;
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const GLenum DECR_WRAP = 0x8508;
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// StringName
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const GLenum VENDOR = 0x1F00;
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const GLenum RENDERER = 0x1F01;
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const GLenum VERSION = 0x1F02;
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// TextureMagFilter
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const GLenum NEAREST = 0x2600;
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const GLenum LINEAR = 0x2601;
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// TextureMinFilter
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const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
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const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
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const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
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const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
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// TextureParameterName
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const GLenum TEXTURE_MAG_FILTER = 0x2800;
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const GLenum TEXTURE_MIN_FILTER = 0x2801;
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const GLenum TEXTURE_WRAP_S = 0x2802;
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const GLenum TEXTURE_WRAP_T = 0x2803;
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// TextureTarget
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const GLenum TEXTURE_2D = 0x0DE1;
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const GLenum TEXTURE = 0x1702;
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const GLenum TEXTURE_CUBE_MAP = 0x8513;
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const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
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const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
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const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
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const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
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// TextureUnit
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const GLenum TEXTURE0 = 0x84C0;
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const GLenum TEXTURE1 = 0x84C1;
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const GLenum TEXTURE2 = 0x84C2;
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const GLenum TEXTURE3 = 0x84C3;
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const GLenum TEXTURE4 = 0x84C4;
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const GLenum TEXTURE5 = 0x84C5;
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const GLenum TEXTURE6 = 0x84C6;
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const GLenum TEXTURE7 = 0x84C7;
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const GLenum TEXTURE8 = 0x84C8;
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const GLenum TEXTURE9 = 0x84C9;
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const GLenum TEXTURE10 = 0x84CA;
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const GLenum TEXTURE11 = 0x84CB;
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const GLenum TEXTURE12 = 0x84CC;
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const GLenum TEXTURE13 = 0x84CD;
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const GLenum TEXTURE14 = 0x84CE;
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const GLenum TEXTURE15 = 0x84CF;
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const GLenum TEXTURE16 = 0x84D0;
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const GLenum TEXTURE17 = 0x84D1;
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const GLenum TEXTURE18 = 0x84D2;
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const GLenum TEXTURE19 = 0x84D3;
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const GLenum TEXTURE20 = 0x84D4;
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const GLenum TEXTURE21 = 0x84D5;
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const GLenum TEXTURE22 = 0x84D6;
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const GLenum TEXTURE23 = 0x84D7;
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const GLenum TEXTURE24 = 0x84D8;
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const GLenum TEXTURE25 = 0x84D9;
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const GLenum TEXTURE26 = 0x84DA;
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const GLenum TEXTURE27 = 0x84DB;
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const GLenum TEXTURE28 = 0x84DC;
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const GLenum TEXTURE29 = 0x84DD;
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const GLenum TEXTURE30 = 0x84DE;
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const GLenum TEXTURE31 = 0x84DF;
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const GLenum ACTIVE_TEXTURE = 0x84E0;
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// TextureWrapMode
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const GLenum REPEAT = 0x2901;
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const GLenum CLAMP_TO_EDGE = 0x812F;
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const GLenum MIRRORED_REPEAT = 0x8370;
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// Uniform Types
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const GLenum FLOAT_VEC2 = 0x8B50;
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const GLenum FLOAT_VEC3 = 0x8B51;
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const GLenum FLOAT_VEC4 = 0x8B52;
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const GLenum INT_VEC2 = 0x8B53;
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const GLenum INT_VEC3 = 0x8B54;
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const GLenum INT_VEC4 = 0x8B55;
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const GLenum BOOL = 0x8B56;
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const GLenum BOOL_VEC2 = 0x8B57;
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const GLenum BOOL_VEC3 = 0x8B58;
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const GLenum BOOL_VEC4 = 0x8B59;
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const GLenum FLOAT_MAT2 = 0x8B5A;
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const GLenum FLOAT_MAT3 = 0x8B5B;
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const GLenum FLOAT_MAT4 = 0x8B5C;
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const GLenum SAMPLER_2D = 0x8B5E;
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const GLenum SAMPLER_CUBE = 0x8B60;
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// Vertex Arrays
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const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
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const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
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const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
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const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
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const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
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const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
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const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
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// Read Format
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const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
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const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
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// Shader Source
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const GLenum COMPILE_STATUS = 0x8B81;
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// Shader Precision-Specified Types
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const GLenum LOW_FLOAT = 0x8DF0;
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const GLenum MEDIUM_FLOAT = 0x8DF1;
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const GLenum HIGH_FLOAT = 0x8DF2;
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const GLenum LOW_INT = 0x8DF3;
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const GLenum MEDIUM_INT = 0x8DF4;
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const GLenum HIGH_INT = 0x8DF5;
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// Framebuffer Object
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const GLenum FRAMEBUFFER = 0x8D40;
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const GLenum RENDERBUFFER = 0x8D41;
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const GLenum RGBA4 = 0x8056;
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const GLenum RGB5_A1 = 0x8057;
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const GLenum RGB565 = 0x8D62;
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const GLenum DEPTH_COMPONENT16 = 0x81A5;
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const GLenum STENCIL_INDEX8 = 0x8D48;
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const GLenum DEPTH_STENCIL = 0x84F9;
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const GLenum RENDERBUFFER_WIDTH = 0x8D42;
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const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
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const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
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const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
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const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
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const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
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const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
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const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
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const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
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const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
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const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
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const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
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const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
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const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
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const GLenum DEPTH_ATTACHMENT = 0x8D00;
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const GLenum STENCIL_ATTACHMENT = 0x8D20;
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const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
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const GLenum NONE = 0;
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const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
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const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
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const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
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const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
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const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
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const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
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const GLenum RENDERBUFFER_BINDING = 0x8CA7;
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const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
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const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
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// WebGL-specific enums
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const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
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const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
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const GLenum CONTEXT_LOST_WEBGL = 0x9242;
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const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
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const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
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};
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