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86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#include <AK/HashTable.h>
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#include <AK/StringBuilder.h>
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#include <Kernel/FileSystem/Custody.h>
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#include <Kernel/FileSystem/Inode.h>
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#include <Kernel/Lock.h>
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static Lockable<HashTable<Custody*>>& all_custodies()
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{
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static Lockable<HashTable<Custody*>>* table;
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if (!table)
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table = new Lockable<HashTable<Custody*>>;
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return *table;
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}
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Custody* Custody::get_if_cached(Custody* parent, const String& name)
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{
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LOCKER(all_custodies().lock());
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for (auto& custody : all_custodies().resource()) {
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if (custody->is_deleted())
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continue;
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if (custody->is_mounted_on())
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continue;
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if (custody->parent() == parent && custody->name() == name)
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return custody;
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}
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return nullptr;
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}
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NonnullRefPtr<Custody> Custody::get_or_create(Custody* parent, const String& name, Inode& inode)
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{
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if (RefPtr<Custody> cached_custody = get_if_cached(parent, name)) {
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if (&cached_custody->inode() != &inode) {
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dbgprintf("WTF! cached custody for name '%s' has inode=%s, new inode=%s\n",
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name.characters(),
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cached_custody->inode().identifier().to_string().characters(),
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inode.identifier().to_string().characters());
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}
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ASSERT(&cached_custody->inode() == &inode);
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return *cached_custody;
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}
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return create(parent, name, inode);
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}
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Custody::Custody(Custody* parent, const String& name, Inode& inode)
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: m_parent(parent)
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, m_name(name)
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, m_inode(inode)
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{
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LOCKER(all_custodies().lock());
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all_custodies().resource().set(this);
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}
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Custody::~Custody()
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{
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LOCKER(all_custodies().lock());
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all_custodies().resource().remove(this);
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}
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String Custody::absolute_path() const
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{
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Vector<const Custody*, 32> custody_chain;
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for (auto* custody = this; custody; custody = custody->parent())
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custody_chain.append(custody);
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StringBuilder builder;
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for (int i = custody_chain.size() - 2; i >= 0; --i) {
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builder.append('/');
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builder.append(custody_chain[i]->name().characters());
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}
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return builder.to_string();
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}
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void Custody::did_delete(Badge<VFS>)
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{
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m_deleted = true;
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}
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void Custody::did_mount_on(Badge<VFS>)
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{
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m_mounted_on = true;
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}
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void Custody::did_rename(Badge<VFS>, const String& name)
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{
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m_name = name;
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}
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