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34344120f2
Stop worrying about tiny OOMs. Work towards #20405.
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ChessEngine.h"
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#include "MCTSTree.h"
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#include <AK/Random.h>
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#include <LibCore/ElapsedTimer.h>
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using namespace Chess::UCI;
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void ChessEngine::handle_uci()
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{
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send_command(IdCommand(IdCommand::Type::Name, "ChessEngine"_string));
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send_command(IdCommand(IdCommand::Type::Author, "the SerenityOS developers"_string));
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send_command(UCIOkCommand());
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}
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void ChessEngine::handle_position(PositionCommand const& command)
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{
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// FIXME: Implement fen board position.
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VERIFY(!command.fen().has_value());
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m_board = Chess::Board();
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for (auto& move : command.moves()) {
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VERIFY(m_board.apply_move(move));
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}
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}
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void ChessEngine::handle_go(GoCommand const& command)
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{
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// FIXME: A better algorithm than naive mcts.
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// FIXME: Add different ways to terminate search.
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VERIFY(command.movetime.has_value());
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srand(get_random<u32>());
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auto elapsed_time = Core::ElapsedTimer::start_new();
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auto mcts = [this]() -> MCTSTree {
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if (!m_last_tree.has_value())
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return { m_board };
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auto x = m_last_tree.value().child_with_move(m_board.last_move().value());
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if (x.has_value())
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return move(x.value());
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return { m_board };
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}();
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int rounds = 0;
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while (elapsed_time.elapsed() <= command.movetime.value()) {
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mcts.do_round();
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++rounds;
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}
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dbgln("MCTS finished {} rounds.", rounds);
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dbgln("MCTS evaluation {}", mcts.expected_value());
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auto& best_node = mcts.best_node();
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auto const& best_move = best_node.last_move();
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dbgln("MCTS best move {}", best_move.to_long_algebraic());
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send_command(BestMoveCommand(best_move));
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m_last_tree = move(best_node);
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}
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void ChessEngine::handle_quit()
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{
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if (on_quit)
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on_quit(ESUCCESS);
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}
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void ChessEngine::handle_unexpected_eof()
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{
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if (on_quit)
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on_quit(EPIPE);
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}
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void ChessEngine::handle_ucinewgame()
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{
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m_board = Chess::Board();
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m_last_tree = {};
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}
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