ladybird/Userland/Services/ChessEngine/ChessEngine.h

47 lines
1.3 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "MCTSTree.h"
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT_ABSTRACT(ChessEngine)
public:
static ErrorOr<NonnullRefPtr<ChessEngine>> try_create(NonnullOwnPtr<Core::File> in, NonnullOwnPtr<Core::File> out)
{
auto engine = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessEngine()));
TRY(engine->set_in(move(in)));
engine->set_out(move(out));
return engine;
}
virtual ~ChessEngine() override = default;
virtual void handle_uci() override;
virtual void handle_position(Chess::UCI::PositionCommand const&) override;
virtual void handle_go(Chess::UCI::GoCommand const&) override;
virtual void handle_quit() override;
virtual void handle_ucinewgame() override;
virtual void handle_unexpected_eof() override;
Function<void(int)> on_quit;
private:
ChessEngine()
: Endpoint()
{
on_command_read_error = [](auto command, auto error) {
outln("{}: '{}'", error, command);
};
}
Chess::Board m_board;
Optional<MCTSTree> m_last_tree;
};