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39995548e4
This adds a method `info()` to SoftGPU that returns the name of the hardware vendor and device name, as well as the number of texture untis. LibGL uses the returned texture unit count to initialize its internal texture unit array.
20 lines
295 B
C++
20 lines
295 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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namespace SoftGPU {
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struct DeviceInfo final {
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String vendor_name;
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String device_name;
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unsigned num_texture_units;
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};
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}
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