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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <Kernel/PCI/Access.h>
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namespace Kernel {
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namespace PCI {
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class IOAccess final : public PCI::Access {
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public:
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static void initialize();
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protected:
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IOAccess();
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private:
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virtual void enumerate_hardware(Function<void(Address, ID)>) override;
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virtual const char* access_type() const override { return "IOAccess"; };
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virtual uint32_t segment_count() const override { return 1; };
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virtual void write8_field(Address address, u32, u8) override final;
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virtual void write16_field(Address address, u32, u16) override final;
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virtual void write32_field(Address address, u32, u32) override final;
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virtual u8 read8_field(Address address, u32) override;
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virtual u16 read16_field(Address address, u32) override;
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virtual u32 read32_field(Address address, u32) override;
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virtual uint8_t segment_start_bus(u32) const override { return 0x0; }
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virtual uint8_t segment_end_bus(u32) const override { return 0xFF; }
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};
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}
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}
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