ladybird/Userland/Libraries/LibWeb/DOM/CustomEvent.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

62 lines
1.7 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (c) 2021, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/CustomEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/CustomEvent.h>
namespace Web::DOM {
JS_DEFINE_ALLOCATOR(CustomEvent);
JS::NonnullGCPtr<CustomEvent> CustomEvent::create(JS::Realm& realm, FlyString const& event_name, CustomEventInit const& event_init)
{
return realm.heap().allocate<CustomEvent>(realm, realm, event_name, event_init);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<CustomEvent>> CustomEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, CustomEventInit const& event_init)
{
return create(realm, event_name, event_init);
}
CustomEvent::CustomEvent(JS::Realm& realm, FlyString const& event_name, CustomEventInit const& event_init)
: Event(realm, event_name, event_init)
, m_detail(event_init.detail)
{
}
CustomEvent::~CustomEvent() = default;
void CustomEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(CustomEvent);
}
void CustomEvent::visit_edges(JS::Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_detail);
}
// https://dom.spec.whatwg.org/#dom-customevent-initcustomevent
void CustomEvent::init_custom_event(String const& type, bool bubbles, bool cancelable, JS::Value detail)
{
// 1. If thiss dispatch flag is set, then return.
if (dispatched())
return;
// 2. Initialize this with type, bubbles, and cancelable.
initialize_event(type, bubbles, cancelable);
// 3. Set thiss detail attribute to detail.
m_detail = detail;
}
}