ladybird/SharedGraphics/Painter.h
Andreas Kling 5eedb22834 Sprinkle use of AK::Vector in various places.
Some of these are less helpful than others. Avoiding a bunch of mallocs
in the event loop wakeup code is definitely nice.
2019-04-20 14:02:19 +02:00

89 lines
3.4 KiB
C++

#pragma once
#include "Color.h"
#include "Point.h"
#include "Rect.h"
#include "Size.h"
#include <SharedGraphics/TextAlignment.h>
#include <SharedGraphics/TextElision.h>
#include <AK/AKString.h>
class CharacterBitmap;
class GlyphBitmap;
class GraphicsBitmap;
class Font;
class Painter {
public:
explicit Painter(GraphicsBitmap&);
~Painter();
void fill_rect(const Rect&, Color);
void fill_rect_with_gradient(const Rect&, Color gradient_start, Color gradient_end);
void draw_rect(const Rect&, Color, bool rough = false);
void draw_bitmap(const Point&, const CharacterBitmap&, Color = Color());
void draw_bitmap(const Point&, const GlyphBitmap&, Color = Color());
void set_pixel(const Point&, Color);
void draw_line(const Point&, const Point&, Color);
void draw_focus_rect(const Rect&);
void draw_scaled_bitmap(const Rect& dst_rect, const GraphicsBitmap&, const Rect& src_rect);
void blit(const Point&, const GraphicsBitmap&, const Rect& src_rect, float opacity = 1.0f);
void blit_dimmed(const Point&, const GraphicsBitmap&, const Rect& src_rect);
void draw_text(const Rect&, const char* text, int length, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const Rect&, const char* text, int length, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const Rect&, const String&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_text(const Rect&, const String&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
void draw_glyph(const Point&, char, Color);
void draw_glyph(const Point&, char, const Font&, Color);
const Font& font() const { return *state().font; }
void set_font(const Font& font) { state().font = &font; }
enum class DrawOp { Copy, Xor };
void set_draw_op(DrawOp op) { state().draw_op = op; }
DrawOp draw_op() const { return state().draw_op; }
void add_clip_rect(const Rect& rect);
void clear_clip_rect();
Rect clip_rect() const { return state().clip_rect; }
void translate(int dx, int dy) { state().translation.move_by(dx, dy); }
void translate(const Point& delta) { state().translation.move_by(delta); }
Point translation() const { return state().translation; }
GraphicsBitmap* target() { return m_target.ptr(); }
void save() { m_state_stack.append(m_state_stack.last()); }
void restore() { ASSERT(m_state_stack.size() > 1); m_state_stack.take_last(); }
protected:
void set_pixel_with_draw_op(dword& pixel, const Color&);
void fill_rect_with_draw_op(const Rect&, Color);
void blit_with_alpha(const Point&, const GraphicsBitmap&, const Rect& src_rect);
void blit_with_opacity(const Point&, const GraphicsBitmap&, const Rect& src_rect, float opacity);
struct State {
const Font* font;
Point translation;
Rect clip_rect;
DrawOp draw_op;
};
State& state() { return m_state_stack.last(); }
const State& state() const { return m_state_stack.last(); }
Rect m_clip_origin;
Retained<GraphicsBitmap> m_target;
Vector<State, 4> m_state_stack;
};
class PainterStateSaver {
public:
explicit PainterStateSaver(Painter&);
~PainterStateSaver();
private:
Painter& m_painter;
};