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ae3ffdd521
This patch adds the `USING_AK_GLOBALLY` macro which is enabled by default, but can be overridden by build flags. This is a step towards integrating Jakt and AK types.
204 lines
5.4 KiB
C++
204 lines
5.4 KiB
C++
/*
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* Copyright (c) 2021, Max Wipfli <mail@maxwipfli.ch>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/Types.h>
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// NOTE: For a quick reference for most of this, see https://www.cplusplus.com/reference/cctype/ and https://infra.spec.whatwg.org/#code-points.
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// NOTE: To avoid ambiguity when including this header, all methods contains names should contain "ascii" or "unicode".
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namespace AK {
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constexpr bool is_ascii(u32 code_point)
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{
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return code_point < 0x80;
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}
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constexpr bool is_ascii_digit(u32 code_point)
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{
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return code_point >= '0' && code_point <= '9';
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}
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constexpr bool is_ascii_upper_alpha(u32 code_point)
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{
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return (code_point >= 'A' && code_point <= 'Z');
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}
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constexpr bool is_ascii_lower_alpha(u32 code_point)
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{
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return (code_point >= 'a' && code_point <= 'z');
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}
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constexpr bool is_ascii_alpha(u32 code_point)
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{
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return is_ascii_lower_alpha(code_point) || is_ascii_upper_alpha(code_point);
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}
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constexpr bool is_ascii_alphanumeric(u32 code_point)
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{
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return is_ascii_alpha(code_point) || is_ascii_digit(code_point);
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}
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constexpr bool is_ascii_binary_digit(u32 code_point)
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{
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return code_point == '0' || code_point == '1';
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}
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constexpr bool is_ascii_octal_digit(u32 code_point)
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{
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return code_point >= '0' && code_point <= '7';
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}
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constexpr bool is_ascii_hex_digit(u32 code_point)
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{
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return is_ascii_digit(code_point) || (code_point >= 'A' && code_point <= 'F') || (code_point >= 'a' && code_point <= 'f');
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}
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constexpr bool is_ascii_blank(u32 code_point)
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{
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return code_point == '\t' || code_point == ' ';
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}
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constexpr bool is_ascii_space(u32 code_point)
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{
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return code_point == ' ' || code_point == '\t' || code_point == '\n' || code_point == '\v' || code_point == '\f' || code_point == '\r';
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}
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constexpr bool is_ascii_punctuation(u32 code_point)
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{
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return (code_point >= 0x21 && code_point <= 0x2F) || (code_point >= 0x3A && code_point <= 0x40) || (code_point >= 0x5B && code_point <= 0x60) || (code_point >= 0x7B && code_point <= 0x7E);
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}
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constexpr bool is_ascii_graphical(u32 code_point)
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{
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return code_point >= 0x21 && code_point <= 0x7E;
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}
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constexpr bool is_ascii_printable(u32 code_point)
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{
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return code_point >= 0x20 && code_point <= 0x7E;
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}
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constexpr bool is_ascii_c0_control(u32 code_point)
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{
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return code_point < 0x20;
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}
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constexpr bool is_ascii_control(u32 code_point)
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{
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return is_ascii_c0_control(code_point) || code_point == 0x7F;
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}
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constexpr bool is_unicode(u32 code_point)
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{
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return code_point <= 0x10FFFF;
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}
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constexpr bool is_unicode_control(u32 code_point)
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{
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return is_ascii_c0_control(code_point) || (code_point >= 0x7E && code_point <= 0x9F);
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}
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constexpr bool is_unicode_surrogate(u32 code_point)
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{
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return code_point >= 0xD800 && code_point <= 0xDFFF;
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}
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constexpr bool is_unicode_scalar_value(u32 code_point)
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{
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return is_unicode(code_point) && !is_unicode_surrogate(code_point);
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}
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constexpr bool is_unicode_noncharacter(u32 code_point)
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{
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return is_unicode(code_point) && ((code_point >= 0xFDD0 && code_point <= 0xFDEF) || ((code_point & 0xFFFE) == 0xFFFE) || ((code_point & 0xFFFF) == 0xFFFF));
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}
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constexpr u32 to_ascii_lowercase(u32 code_point)
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{
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if (is_ascii_upper_alpha(code_point))
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return code_point + 0x20;
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return code_point;
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}
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constexpr u32 to_ascii_uppercase(u32 code_point)
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{
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if (is_ascii_lower_alpha(code_point))
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return code_point - 0x20;
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return code_point;
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}
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constexpr u32 parse_ascii_digit(u32 code_point)
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{
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if (is_ascii_digit(code_point))
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return code_point - '0';
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VERIFY_NOT_REACHED();
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}
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constexpr u32 parse_ascii_hex_digit(u32 code_point)
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{
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if (is_ascii_digit(code_point))
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return parse_ascii_digit(code_point);
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if (code_point >= 'A' && code_point <= 'F')
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return code_point - 'A' + 10;
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if (code_point >= 'a' && code_point <= 'f')
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return code_point - 'a' + 10;
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VERIFY_NOT_REACHED();
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}
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constexpr u32 parse_ascii_base36_digit(u32 code_point)
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{
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if (is_ascii_digit(code_point))
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return parse_ascii_digit(code_point);
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if (code_point >= 'A' && code_point <= 'Z')
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return code_point - 'A' + 10;
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if (code_point >= 'a' && code_point <= 'z')
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return code_point - 'a' + 10;
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VERIFY_NOT_REACHED();
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}
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constexpr u32 to_ascii_base36_digit(u32 digit)
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{
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constexpr Array<char, 36> base36_map = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' };
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VERIFY(digit < base36_map.size());
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return base36_map[digit];
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}
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}
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#if USING_AK_GLOBALLY
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using AK::is_ascii;
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using AK::is_ascii_alpha;
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using AK::is_ascii_alphanumeric;
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using AK::is_ascii_binary_digit;
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using AK::is_ascii_blank;
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using AK::is_ascii_c0_control;
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using AK::is_ascii_control;
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using AK::is_ascii_digit;
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using AK::is_ascii_graphical;
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using AK::is_ascii_hex_digit;
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using AK::is_ascii_lower_alpha;
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using AK::is_ascii_octal_digit;
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using AK::is_ascii_printable;
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using AK::is_ascii_punctuation;
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using AK::is_ascii_space;
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using AK::is_ascii_upper_alpha;
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using AK::is_unicode;
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using AK::is_unicode_control;
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using AK::is_unicode_noncharacter;
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using AK::is_unicode_scalar_value;
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using AK::is_unicode_surrogate;
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using AK::parse_ascii_base36_digit;
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using AK::parse_ascii_digit;
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using AK::parse_ascii_hex_digit;
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using AK::to_ascii_base36_digit;
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using AK::to_ascii_lowercase;
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using AK::to_ascii_uppercase;
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#endif
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