ladybird/Userland/Applications/Piano/SamplerWidget.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

43 lines
905 B
C++

/*
* Copyright (c) 2020, William McPherson <willmcpherson2@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
class TrackManager;
class WaveEditor final : public GUI::Frame {
C_OBJECT(WaveEditor)
public:
virtual ~WaveEditor() override;
private:
explicit WaveEditor(TrackManager&);
virtual void paint_event(GUI::PaintEvent&) override;
int sample_to_y(double percentage) const;
TrackManager& m_track_manager;
};
class SamplerWidget final : public GUI::Frame {
C_OBJECT(SamplerWidget)
public:
virtual ~SamplerWidget() override;
private:
explicit SamplerWidget(TrackManager&);
TrackManager& m_track_manager;
RefPtr<GUI::Widget> m_open_button_and_recorded_sample_name_container;
RefPtr<GUI::Button> m_open_button;
RefPtr<GUI::Label> m_recorded_sample_name;
RefPtr<WaveEditor> m_wave_editor;
};