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5d180d1f99
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
224 lines
6.8 KiB
C++
224 lines
6.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/ByteBuffer.h>
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#include <AK/Debug.h>
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#include <LibCore/Notifier.h>
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#include <LibCore/Socket.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <unistd.h>
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namespace Core {
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Socket::Socket(Type type, Object* parent)
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: IODevice(parent)
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, m_type(type)
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{
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register_property(
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"source_address", [this] { return m_source_address.to_string(); },
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[](auto&) { return false; });
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register_property(
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"destination_address", [this] { return m_destination_address.to_string(); },
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[](auto&) { return false; });
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register_property(
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"source_port", [this] { return m_source_port; },
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[](auto&) { return false; });
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register_property(
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"destination_port", [this] { return m_destination_port; },
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[](auto&) { return false; });
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register_property(
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"connected", [this] { return m_connected; },
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[](auto&) { return false; });
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}
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Socket::~Socket()
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{
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close();
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}
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bool Socket::connect(const String& hostname, int port)
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{
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auto* hostent = gethostbyname(hostname.characters());
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if (!hostent) {
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dbgln("Socket::connect: Unable to resolve '{}'", hostname);
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return false;
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}
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IPv4Address host_address((const u8*)hostent->h_addr_list[0]);
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dbgln_if(CSOCKET_DEBUG, "Socket::connect: Resolved '{}' to {}", hostname, host_address);
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return connect(host_address, port);
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}
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void Socket::set_blocking(bool blocking)
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{
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int flags = fcntl(fd(), F_GETFL, 0);
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VERIFY(flags >= 0);
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if (blocking)
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flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK);
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else
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flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
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VERIFY(flags == 0);
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}
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bool Socket::connect(const SocketAddress& address, int port)
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{
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VERIFY(!is_connected());
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VERIFY(address.type() == SocketAddress::Type::IPv4);
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dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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VERIFY(port > 0 && port <= 65535);
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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auto ipv4_address = address.ipv4_address();
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memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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m_destination_address = address;
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m_destination_port = port;
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return common_connect((struct sockaddr*)&addr, sizeof(addr));
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}
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bool Socket::connect(const SocketAddress& address)
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{
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VERIFY(!is_connected());
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VERIFY(address.type() == SocketAddress::Type::Local);
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dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
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sockaddr_un saddr;
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saddr.sun_family = AF_LOCAL;
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auto dest_address = address.to_string();
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bool fits = dest_address.copy_characters_to_buffer(saddr.sun_path, sizeof(saddr.sun_path));
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if (!fits) {
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fprintf(stderr, "Core::Socket: Failed to connect() to %s: Path is too long!\n", dest_address.characters());
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errno = EINVAL;
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return false;
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}
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m_destination_address = address;
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return common_connect((const sockaddr*)&saddr, sizeof(saddr));
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}
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bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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{
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auto connected = [this] {
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dbgln_if(CSOCKET_DEBUG, "{} connected!", *this);
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if (!m_connected) {
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m_connected = true;
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ensure_read_notifier();
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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if (on_connected)
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on_connected();
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}
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};
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int rc = ::connect(fd(), addr, addrlen);
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if (rc < 0) {
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if (errno == EINPROGRESS) {
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dbgln_if(CSOCKET_DEBUG, "{} connection in progress (EINPROGRESS)", *this);
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m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this);
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m_notifier->on_ready_to_write = move(connected);
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return true;
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}
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int saved_errno = errno;
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fprintf(stderr, "Core::Socket: Failed to connect() to %s: %s\n", destination_address().to_string().characters(), strerror(saved_errno));
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errno = saved_errno;
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return false;
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}
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dbgln_if(CSOCKET_DEBUG, "{} connected ok!", *this);
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connected();
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return true;
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}
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ByteBuffer Socket::receive(int max_size)
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{
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auto buffer = read(max_size);
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if (eof())
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m_connected = false;
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return buffer;
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}
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bool Socket::send(ReadonlyBytes data)
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{
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ssize_t nsent = ::send(fd(), data.data(), data.size(), 0);
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if (nsent < 0) {
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set_error(errno);
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return false;
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}
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VERIFY(static_cast<size_t>(nsent) == data.size());
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return true;
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}
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void Socket::did_update_fd(int fd)
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{
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if (fd < 0) {
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if (m_read_notifier) {
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m_read_notifier->remove_from_parent();
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m_read_notifier = nullptr;
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}
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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return;
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}
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if (m_connected) {
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ensure_read_notifier();
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} else {
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// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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VERIFY(!m_read_notifier);
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}
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}
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void Socket::ensure_read_notifier()
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{
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VERIFY(m_connected);
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m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this);
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m_read_notifier->on_ready_to_read = [this] {
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if (!can_read())
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return;
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if (on_ready_to_read)
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on_ready_to_read();
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};
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}
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}
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