ladybird/Userland/Services/WindowServer/ScreenLayout.ipp
Daniel Bertalan a2e0291172 WindowServer: Don't use old GNU-style designator
Since we use C++20, we can move to the new standardized designated
initializer syntax.
2021-07-08 10:11:00 +02:00

309 lines
11 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/API/FB.h>
#include <Services/WindowServer/ScreenLayout.h>
#include <errno.h>
#include <fcntl.h>
// Must be included after LibIPC/Forward.h
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
namespace WindowServer {
bool ScreenLayout::is_valid(String* error_msg) const
{
if (screens.is_empty()) {
if (error_msg)
*error_msg = "Must have at least one screen";
return false;
}
if (main_screen_index >= screens.size()) {
if (error_msg)
*error_msg = String::formatted("Invalid main screen index: {}", main_screen_index);
return false;
}
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (screen.device.is_null() || screen.device.is_empty()) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has no path", i);
return false;
}
for (size_t j = 0; j < screens.size(); j++) {
auto& other_screen = screens[j];
if (&other_screen == &screen)
continue;
if (screen.device == other_screen.device) {
if (error_msg)
*error_msg = String::formatted("Screen #{} is using same device as screen #{}", i, j);
return false;
}
if (screen.virtual_rect().intersects(other_screen.virtual_rect())) {
if (error_msg)
*error_msg = String::formatted("Screen #{} overlaps with screen #{}", i, j);
return false;
}
}
if (screen.location.x() < 0 || screen.location.y() < 0) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid location: {}", i, screen.location);
return false;
}
if (screen.resolution.width() <= 0 || screen.resolution.height() <= 0) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid resolution: {}", i, screen.resolution);
return false;
}
if (screen.scale_factor < 1) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid scale factor: {}", i, screen.scale_factor);
return false;
}
if (i == 0 || screen.location.x() < smallest_x)
smallest_x = screen.location.x();
if (i == 0 || screen.location.y() < smallest_y)
smallest_y = screen.location.y();
}
if (smallest_x != 0 || smallest_y != 0) {
if (error_msg)
*error_msg = "Screen layout has not been normalized";
return false;
}
Vector<const Screen*, 16> reachable_screens { &screens[main_screen_index] };
bool did_reach_another_screen;
do {
did_reach_another_screen = false;
auto* latest_reachable_screen = reachable_screens[reachable_screens.size() - 1];
for (auto& screen : screens) {
if (&screen == latest_reachable_screen || reachable_screens.contains_slow(&screen))
continue;
if (screen.virtual_rect().is_adjacent(latest_reachable_screen->virtual_rect())) {
reachable_screens.append(&screen);
did_reach_another_screen = true;
break;
}
}
} while (did_reach_another_screen);
if (reachable_screens.size() != screens.size()) {
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (!reachable_screens.contains_slow(&screen)) {
if (error_msg)
*error_msg = String::formatted("Screen #{} {} cannot be reached from main screen #{} {}", i, screen.virtual_rect(), main_screen_index, screens[main_screen_index].virtual_rect());
break;
}
}
return false;
}
return true;
}
void ScreenLayout::normalize()
{
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (i == 0 || screen.location.x() < smallest_x)
smallest_x = screen.location.x();
if (i == 0 || screen.location.y() < smallest_y)
smallest_y = screen.location.y();
}
if (smallest_x != 0 || smallest_y != 0) {
for (auto& screen : screens)
screen.location.translate_by(-smallest_x, -smallest_y);
}
}
bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* error_msg)
{
screens.clear_with_capacity();
main_screen_index = config_file.read_num_entry("Screens", "DefaultScreen", 0);
for (size_t index = 0;; index++) {
auto group_name = String::formatted("Screen{}", index);
if (!config_file.has_group(group_name))
break;
screens.append({ config_file.read_entry(group_name, "Device"),
{ config_file.read_num_entry(group_name, "Left"), config_file.read_num_entry(group_name, "Top") },
{ config_file.read_num_entry(group_name, "Width"), config_file.read_num_entry(group_name, "Height") },
config_file.read_num_entry(group_name, "ScaleFactor", 1) });
}
if (!is_valid(error_msg)) {
*this = {};
return false;
}
return true;
}
bool ScreenLayout::save_config(Core::ConfigFile& config_file, bool sync) const
{
config_file.write_num_entry("Screens", "DefaultScreen", main_screen_index);
size_t index = 0;
while (index < screens.size()) {
auto& screen = screens[index];
auto group_name = String::formatted("Screen{}", index);
config_file.write_entry(group_name, "Device", screen.device);
config_file.write_num_entry(group_name, "Left", screen.location.x());
config_file.write_num_entry(group_name, "Top", screen.location.y());
config_file.write_num_entry(group_name, "Width", screen.resolution.width());
config_file.write_num_entry(group_name, "Height", screen.resolution.height());
config_file.write_num_entry(group_name, "ScaleFactor", screen.scale_factor);
index++;
}
// Prune screens no longer in the layout
for (;;) {
auto group_name = String::formatted("Screen{}", index++);
if (!config_file.has_group(group_name))
break;
config_file.remove_group(group_name);
}
if (sync && !config_file.sync())
return false;
return true;
}
bool ScreenLayout::operator!=(const ScreenLayout& other) const
{
if (this == &other)
return false;
if (main_screen_index != other.main_screen_index)
return true;
if (screens.size() != other.screens.size())
return true;
for (size_t i = 0; i < screens.size(); i++) {
if (screens[i] != other.screens[i])
return true;
}
return false;
}
bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
{
int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (framebuffer_fd < 0) {
int err = errno;
dbgln("Error ({}) opening framebuffer device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(framebuffer_fd);
});
FBResolution resolution {};
if (fb_get_resolution(framebuffer_fd, &resolution) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from framebuffer device {}", err, device_path);
return false;
}
if (resolution.width == 0 || resolution.height == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
resolution.width = main_screen.resolution.width();
resolution.height = main_screen.resolution.height();
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)resolution.width,
(int)resolution.height
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
screens.append({
.device = device_path,
.location = new_screen_rect.location(),
.resolution = new_screen_rect.size(),
.scale_factor = 1
});
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add framebuffer device {} with resolution {}x{} to screen layout", device_path, resolution.width, resolution.height);
return false;
}
}
namespace IPC {
bool encode(Encoder& encoder, const WindowServer::ScreenLayout::Screen& screen)
{
encoder << screen.device << screen.location << screen.resolution << screen.scale_factor;
return true;
}
bool decode(Decoder& decoder, WindowServer::ScreenLayout::Screen& screen)
{
String device;
if (!decoder.decode(device))
return false;
Gfx::IntPoint location;
if (!decoder.decode(location))
return false;
Gfx::IntSize resolution;
if (!decoder.decode(resolution))
return false;
int scale_factor = 0;
if (!decoder.decode(scale_factor))
return false;
screen = { device, location, resolution, scale_factor };
return true;
}
bool encode(Encoder& encoder, const WindowServer::ScreenLayout& screen_layout)
{
encoder << screen_layout.screens << screen_layout.main_screen_index;
return true;
}
bool decode(Decoder& decoder, WindowServer::ScreenLayout& screen_layout)
{
Vector<WindowServer::ScreenLayout::Screen> screens;
if (!decoder.decode(screens))
return false;
unsigned main_screen_index = 0;
if (!decoder.decode(main_screen_index))
return false;
screen_layout = { move(screens), main_screen_index };
return true;
}
}