ladybird/Kernel/Keyboard.h
Andreas Kling fe237ee215 Lots of hacking:
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
  This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
  of text from /dev/keyboard and then try launching the specified
  executable by calling spawn().

There are definitely bugs in here, but we're moving on forward.
2018-10-23 10:12:50 +02:00

26 lines
580 B
C++

#pragma once
#include <AK/Types.h>
#include <AK/DoublyLinkedList.h>
#include <AK/CircularQueue.h>
#include <VirtualFileSystem/CharacterDevice.h>
#include "IRQHandler.h"
class Keyboard final : public IRQHandler, public CharacterDevice {
public:
virtual ~Keyboard() override;
Keyboard();
private:
// ^IRQHandler
virtual void handleIRQ() override;
// ^CharacterDevice
virtual ssize_t read(byte* buffer, size_t) override;
virtual ssize_t write(const byte* buffer, size_t) override;
CircularQueue<byte, 16> m_queue;
byte m_modifiers { 0 };
};