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6ba00ae5b9
While space distribution along the primary axis of a BoxLayout is pretty sophisticated, the secondary axis is very simple: we simply center the widget. However, this doesn't always look very nice if we don't take margins into account, so make sure we subtract them from the rect we do all the centering within.
244 lines
8.8 KiB
C++
244 lines
8.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/JsonObject.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Orientation.h>
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#include <stdio.h>
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REGISTER_WIDGET(GUI, HorizontalBoxLayout)
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REGISTER_WIDGET(GUI, VerticalBoxLayout)
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namespace GUI {
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BoxLayout::BoxLayout(Orientation orientation)
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: m_orientation(orientation)
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{
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register_property(
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"orientation", [this] { return m_orientation == Gfx::Orientation::Vertical ? "Vertical" : "Horizontal"; }, nullptr);
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}
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Gfx::IntSize BoxLayout::preferred_size() const
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{
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Gfx::IntSize size;
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size.set_primary_size_for_orientation(orientation(), preferred_primary_size());
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size.set_secondary_size_for_orientation(orientation(), preferred_secondary_size());
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return size;
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}
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int BoxLayout::preferred_primary_size() const
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{
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int size = 0;
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for (auto& entry : m_entries) {
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if (!entry.widget || !entry.widget->is_visible())
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continue;
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int min_size = entry.widget->min_size().primary_size_for_orientation(orientation());
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int max_size = entry.widget->max_size().primary_size_for_orientation(orientation());
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int preferred_primary_size = -1;
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if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) {
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preferred_primary_size = entry.widget->layout()->preferred_size().primary_size_for_orientation(orientation());
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}
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int item_size = max(0, preferred_primary_size);
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item_size = max(min_size, item_size);
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item_size = min(max_size, item_size);
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size += item_size + spacing();
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}
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if (size > 0)
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size -= spacing();
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if (orientation() == Gfx::Orientation::Horizontal)
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size += margins().left() + margins().right();
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else
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size += margins().top() + margins().bottom();
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if (!size)
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return -1;
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return size;
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}
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int BoxLayout::preferred_secondary_size() const
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{
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int size = 0;
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for (auto& entry : m_entries) {
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if (!entry.widget || !entry.widget->is_visible())
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continue;
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int min_size = entry.widget->min_size().secondary_size_for_orientation(orientation());
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int preferred_secondary_size = -1;
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if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) {
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preferred_secondary_size = entry.widget->layout()->preferred_size().secondary_size_for_orientation(orientation());
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size = max(size, preferred_secondary_size);
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}
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size = max(min_size, size);
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}
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if (orientation() == Gfx::Orientation::Horizontal)
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size += margins().top() + margins().bottom();
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else
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size += margins().left() + margins().right();
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if (!size)
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return -1;
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return size;
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}
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void BoxLayout::run(Widget& widget)
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{
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if (m_entries.is_empty())
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return;
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struct Item {
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Widget* widget { nullptr };
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int min_size { -1 };
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int max_size { -1 };
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int size { 0 };
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bool final { false };
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};
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Vector<Item, 32> items;
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for (size_t i = 0; i < m_entries.size(); ++i) {
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auto& entry = m_entries[i];
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if (entry.type == Entry::Type::Spacer) {
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items.append(Item { nullptr, -1, -1 });
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continue;
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}
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if (!entry.widget)
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continue;
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if (!entry.widget->is_visible())
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continue;
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auto min_size = entry.widget->min_size();
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auto max_size = entry.widget->max_size();
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if (entry.widget->is_shrink_to_fit() && entry.widget->layout()) {
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auto preferred_size = entry.widget->layout()->preferred_size();
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min_size = max_size = preferred_size;
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}
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items.append(Item { entry.widget.ptr(), min_size.primary_size_for_orientation(orientation()), max_size.primary_size_for_orientation(orientation()) });
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}
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if (items.is_empty())
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return;
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int available_size = widget.size().primary_size_for_orientation(orientation()) - spacing() * (items.size() - 1);
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int unfinished_items = items.size();
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if (orientation() == Gfx::Orientation::Horizontal)
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available_size -= margins().left() + margins().right();
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else
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available_size -= margins().top() + margins().bottom();
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// Pass 1: Set all items to their minimum size.
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for (auto& item : items) {
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item.size = 0;
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if (item.min_size >= 0)
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item.size = item.min_size;
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available_size -= item.size;
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if (item.min_size >= 0 && item.max_size >= 0 && item.min_size == item.max_size) {
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// Fixed-size items finish immediately in the first pass.
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item.final = true;
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--unfinished_items;
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}
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}
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// Pass 2: Distribute remaining available size evenly, respecting each item's maximum size.
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while (unfinished_items && available_size > 0) {
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int slice = available_size / unfinished_items;
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available_size = 0;
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for (auto& item : items) {
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if (item.final)
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continue;
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int item_size_with_full_slice = item.size + slice;
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item.size = item_size_with_full_slice;
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if (item.max_size >= 0)
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item.size = min(item.max_size, item_size_with_full_slice);
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// If the slice was more than we needed, return remained to available_size.
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int remainder_to_give_back = item_size_with_full_slice - item.size;
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available_size += remainder_to_give_back;
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if (item.max_size >= 0 && item.size == item.max_size) {
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// We've hit the item's max size. Don't give it any more space.
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item.final = true;
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--unfinished_items;
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}
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}
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}
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// Pass 3: Place the widgets.
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int current_x = margins().left();
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int current_y = margins().top();
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auto widget_rect_with_margins_subtracted = widget.rect();
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widget_rect_with_margins_subtracted.take_from_left(margins().left());
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widget_rect_with_margins_subtracted.take_from_top(margins().top());
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widget_rect_with_margins_subtracted.take_from_right(margins().right());
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widget_rect_with_margins_subtracted.take_from_bottom(margins().bottom());
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for (auto& item : items) {
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Gfx::IntRect rect { current_x, current_y, 0, 0 };
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rect.set_primary_size_for_orientation(orientation(), item.size);
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if (item.widget) {
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int secondary = widget.size().secondary_size_for_orientation(orientation());
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if (orientation() == Gfx::Orientation::Horizontal)
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secondary -= margins().top() + margins().bottom();
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else
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secondary -= margins().left() + margins().right();
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int min_secondary = item.widget->min_size().secondary_size_for_orientation(orientation());
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int max_secondary = item.widget->max_size().secondary_size_for_orientation(orientation());
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if (min_secondary >= 0)
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secondary = max(secondary, min_secondary);
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if (max_secondary >= 0)
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secondary = min(secondary, max_secondary);
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rect.set_secondary_size_for_orientation(orientation(), secondary);
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if (orientation() == Gfx::Orientation::Horizontal)
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rect.center_vertically_within(widget_rect_with_margins_subtracted);
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else
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rect.center_horizontally_within(widget_rect_with_margins_subtracted);
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item.widget->set_relative_rect(rect);
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}
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if (orientation() == Gfx::Orientation::Horizontal)
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current_x += rect.width() + spacing();
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else
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current_y += rect.height() + spacing();
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}
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}
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}
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