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9b740f218b
This will allow clients to react to these events.
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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class Menu final : public Core::Object {
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C_OBJECT(Menu)
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public:
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explicit Menu(const StringView& name = "");
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virtual ~Menu() override;
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void realize_menu_if_needed();
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static Menu* from_menu_id(int);
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int menu_id() const { return m_menu_id; }
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const String& name() const { return m_name; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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void set_icon(const Gfx::Bitmap*);
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Action* action_at(size_t);
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void add_action(NonnullRefPtr<Action>);
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void add_separator();
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Menu& add_submenu(const String& name);
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void popup(const Gfx::IntPoint& screen_position, const RefPtr<Action>& default_action = nullptr);
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void dismiss();
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void visibility_did_change(Badge<WindowServerConnection>, bool visible);
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Function<void(bool)> on_visibility_change;
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bool is_visible() const { return m_visible; }
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private:
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friend class MenuBar;
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int realize_menu(RefPtr<Action> default_action = nullptr);
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void unrealize_menu();
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void realize_if_needed(const RefPtr<Action>& default_action);
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int m_menu_id { -1 };
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String m_name;
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RefPtr<Gfx::Bitmap> m_icon;
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NonnullOwnPtrVector<MenuItem> m_items;
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WeakPtr<Action> m_last_default_action;
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bool m_visible { false };
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};
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}
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