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6a728e2d76
This new subsystem is replacing the old code that was used to create device nodes of framebuffer devices in /dev. This subsystem includes for now 3 roles: 1. GraphicsManagement singleton object that is used in the boot process to enumerate and initialize display devices. 2. GraphicsDevice(s) that are used to control the display adapter. 3. FramebufferDevice(s) that are used to control the device node in /dev. For now, we support the Bochs display adapter and any other generic VGA compatible adapter that was configured by the boot loader to a known and fixed resolution. Two improvements in the Bochs display adapter code are that we can support native bochs-display device (this device doesn't expose any VGA capabilities) and also that we use the MMIO region, to configure the device, instead of setting IO ports for such tasks.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Graphics/BochsGraphicsAdapter.h>
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#include <Kernel/Graphics/FramebufferDevice.h>
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#include <Kernel/PhysicalAddress.h>
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namespace Kernel {
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class BochsFramebufferDevice final : public FramebufferDevice {
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AK_MAKE_ETERNAL
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friend class BochsGraphicsAdapter;
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public:
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static NonnullRefPtr<BochsFramebufferDevice> create(const BochsGraphicsAdapter&, PhysicalAddress, size_t, size_t, size_t);
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virtual size_t framebuffer_size_in_bytes() const override { return m_framebuffer_pitch * m_framebuffer_height * 2; }
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virtual ~BochsFramebufferDevice() = default;
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private:
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virtual int ioctl(FileDescription&, unsigned request, FlatPtr arg) override;
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BochsFramebufferDevice(const BochsGraphicsAdapter&, PhysicalAddress, size_t, size_t, size_t);
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virtual const char* class_name() const override { return "BXVGA"; }
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void set_y_offset(size_t);
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size_t m_y_offset { 0 };
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NonnullRefPtr<BochsGraphicsAdapter> m_bochs_adapter;
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};
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}
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