ladybird/Userland/Libraries/LibGUI/TextPosition.h
Brian Gianforcaro a7364eef3c LibGUI: Use default instead of an empty constructor/destructor
Default implementations allow for more optimizations.
See: https://pvs-studio.com/en/docs/warnings/v832/
2021-09-16 17:17:13 +02:00

51 lines
1.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
namespace GUI {
class TextPosition {
public:
TextPosition() = default;
TextPosition(size_t line, size_t column)
: m_line(line)
, m_column(column)
{
}
bool is_valid() const { return m_line != 0xffffffffu && m_column != 0xffffffffu; }
size_t line() const { return m_line; }
size_t column() const { return m_column; }
void set_line(size_t line) { m_line = line; }
void set_column(size_t column) { m_column = column; }
bool operator==(const TextPosition& other) const { return m_line == other.m_line && m_column == other.m_column; }
bool operator!=(const TextPosition& other) const { return m_line != other.m_line || m_column != other.m_column; }
bool operator<(const TextPosition& other) const { return m_line < other.m_line || (m_line == other.m_line && m_column < other.m_column); }
private:
size_t m_line { 0xffffffff };
size_t m_column { 0xffffffff };
};
}
template<>
struct AK::Formatter<GUI::TextPosition> : AK::Formatter<FormatString> {
void format(FormatBuilder& builder, const GUI::TextPosition& value)
{
if (value.is_valid())
Formatter<FormatString>::format(builder, "({},{})", value.line(), value.column());
else
Formatter<FormatString>::format(builder, "GUI::TextPosition(Invalid)");
}
};