mirror of
https://github.com/LadybirdBrowser/ladybird.git
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237 lines
8.2 KiB
C++
237 lines
8.2 KiB
C++
/*
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* Copyright (c) 2020-2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BoardView.h"
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#include "Game.h"
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#include "GameSizeDialog.h"
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#include <AK/URL.h>
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#include <Games/2048/GameWindowGML.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <stdio.h>
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#include <time.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
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srand(time(nullptr));
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auto app = TRY(GUI::Application::create(arguments));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-2048"sv));
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auto window = GUI::Window::construct();
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Config::pledge_domain("2048");
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TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/2048.md") }));
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TRY(Desktop::Launcher::seal_allowlist());
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TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
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TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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size_t board_size = Config::read_i32("2048"sv, ""sv, "board_size"sv, 4);
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u32 target_tile = Config::read_i32("2048"sv, ""sv, "target_tile"sv, 2048);
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bool evil_ai = Config::read_bool("2048"sv, ""sv, "evil_ai"sv, false);
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if ((target_tile & (target_tile - 1)) != 0) {
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// If the target tile is not a power of 2, reset to its default value.
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target_tile = 2048;
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}
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Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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window->set_double_buffering_enabled(false);
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window->set_title("2048");
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window->resize(315, 336);
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auto main_widget = window->set_main_widget<GUI::Widget>();
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TRY(main_widget->load_from_gml(game_window_gml));
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Game game { board_size, target_tile, evil_ai };
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auto board_view = TRY(main_widget->find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
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board_view->set_focus(true);
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auto statusbar = main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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app->on_action_enter = [&](GUI::Action& action) {
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statusbar->set_override_text(action.status_tip());
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};
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app->on_action_leave = [&](GUI::Action&) {
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statusbar->set_override_text({});
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};
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auto update = [&]() {
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board_view->set_board(&game.board());
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board_view->update();
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statusbar->set_text(String::formatted("Score: {}", game.score()).release_value_but_fixme_should_propagate_errors());
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};
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update();
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Vector<Game> undo_stack;
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Vector<Game> redo_stack;
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RefPtr<GUI::Action> undo_action;
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RefPtr<GUI::Action> redo_action;
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undo_action = GUI::CommonActions::make_undo_action([&](auto& action) {
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redo_stack.append(game);
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redo_action->set_enabled(true);
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game = undo_stack.take_last();
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if (undo_stack.is_empty())
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action.set_enabled(false);
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update();
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});
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undo_action->set_enabled(false);
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redo_action = GUI::CommonActions::make_redo_action([&](auto& action) {
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undo_stack.append(game);
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undo_action->set_enabled(true);
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game = redo_stack.take_last();
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if (redo_stack.is_empty())
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action.set_enabled(false);
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update();
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});
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redo_action->set_enabled(false);
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auto change_settings = [&] {
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auto size_dialog = GameSizeDialog::construct(window, board_size, target_tile, evil_ai);
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if (size_dialog->exec() != GUI::Dialog::ExecResult::OK)
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return;
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board_size = size_dialog->board_size();
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target_tile = size_dialog->target_tile();
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evil_ai = size_dialog->evil_ai();
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if (!size_dialog->temporary()) {
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Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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GUI::MessageBox::show(size_dialog, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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return;
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}
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GUI::MessageBox::show(size_dialog, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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auto start_a_new_game = [&] {
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// Do not leak game states between games.
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undo_stack.clear();
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redo_stack.clear();
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undo_action->set_enabled(false);
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redo_action->set_enabled(false);
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game = Game(board_size, target_tile, evil_ai);
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// This ensures that the sizes are correct.
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board_view->set_board(nullptr);
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board_view->set_board(&game.board());
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update();
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window->update();
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};
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board_view->on_move = [&](Game::Direction direction) {
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undo_stack.append(game);
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undo_action->set_enabled(true);
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redo_stack.clear();
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redo_action->set_enabled(false);
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auto outcome = game.attempt_move(direction);
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switch (outcome) {
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case Game::MoveOutcome::OK:
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if (undo_stack.size() >= 16)
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undo_stack.take_first();
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update();
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break;
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case Game::MoveOutcome::InvalidMove:
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undo_stack.take_last();
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break;
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case Game::MoveOutcome::Won: {
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update();
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auto want_to_continue = GUI::MessageBox::show(window,
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String::formatted("You won the game in {} turns with a score of {}. Would you like to continue?", game.turns(), game.score()).release_value_but_fixme_should_propagate_errors(),
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"Congratulations!"sv,
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GUI::MessageBox::Type::Question,
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GUI::MessageBox::InputType::YesNo);
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if (want_to_continue == GUI::MessageBox::ExecResult::Yes)
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game.set_want_to_continue();
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else
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start_a_new_game();
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break;
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}
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case Game::MoveOutcome::GameOver:
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update();
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GUI::MessageBox::show(window,
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String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()).release_value_but_fixme_should_propagate_errors(),
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"You lost!"sv,
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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break;
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}
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};
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auto game_menu = window->add_menu("&Game"_string);
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game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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start_a_new_game();
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}));
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game_menu->add_action(*undo_action);
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game_menu->add_action(*redo_action);
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game_menu->add_separator();
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game_menu->add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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}));
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game_menu->add_separator();
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game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto view_menu = window->add_menu("&View"_string);
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view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) {
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window->set_fullscreen(!window->is_fullscreen());
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}));
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auto help_menu = window->add_menu("&Help"_string);
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help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
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help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
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Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/2048.md"), "/bin/Help");
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}));
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help_menu->add_action(GUI::CommonActions::make_about_action("2048"_string, app_icon, window));
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window->show();
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window->set_icon(app_icon.bitmap_for_size(16));
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return app->exec();
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}
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