ladybird/Userland/Games/Hearts/SettingsDialog.cpp
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30

50 lines
1.4 KiB
C++

/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SettingsDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/TextBox.h>
SettingsDialog::SettingsDialog(GUI::Window* parent, ByteString player_name)
: GUI::Dialog(parent)
, m_player_name(move(player_name))
{
set_rect({ 0, 0, 250, 75 });
set_title("Settings");
set_icon(parent->icon());
set_resizable(false);
auto main_widget = set_main_widget<GUI::Widget>();
main_widget->set_fill_with_background_color(true);
main_widget->set_layout<GUI::VerticalBoxLayout>(4);
auto& name_box = main_widget->add<GUI::Widget>();
name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);
auto& name_label = name_box.add<GUI::Label>("Name:"_string);
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& textbox = name_box.add<GUI::TextBox>();
textbox.set_text(m_player_name);
textbox.on_change = [&] {
m_player_name = textbox.text();
};
auto& button_box = main_widget->add<GUI::Widget>();
button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);
button_box.add<GUI::Button>("Cancel"_string).on_click = [this](auto) {
done(ExecResult::Cancel);
};
button_box.add<GUI::Button>("OK"_string).on_click = [this](auto) {
done(ExecResult::OK);
};
}