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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2024, Kenneth Myhra <kennethmyhra@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/DOMRectReadOnlyPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Geometry/DOMRectReadOnly.h>
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#include <LibWeb/HTML/StructuredSerialize.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Geometry {
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JS_DEFINE_ALLOCATOR(DOMRectReadOnly);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRectReadOnly>> DOMRectReadOnly::construct_impl(JS::Realm& realm, double x, double y, double width, double height)
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{
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return realm.heap().allocate<DOMRectReadOnly>(realm, realm, x, y, width, height);
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}
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// https://drafts.fxtf.org/geometry/#create-a-domrect-from-the-dictionary
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JS::NonnullGCPtr<DOMRectReadOnly> DOMRectReadOnly::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
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{
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auto& realm = *vm.current_realm();
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return realm.heap().allocate<DOMRectReadOnly>(realm, realm, other.x, other.y, other.width, other.height);
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}
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JS::NonnullGCPtr<DOMRectReadOnly> DOMRectReadOnly::create(JS::Realm& realm)
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{
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return realm.heap().allocate<DOMRectReadOnly>(realm, realm);
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}
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DOMRectReadOnly::DOMRectReadOnly(JS::Realm& realm, double x, double y, double width, double height)
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: PlatformObject(realm)
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, m_rect(x, y, width, height)
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{
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}
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DOMRectReadOnly::DOMRectReadOnly(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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DOMRectReadOnly::~DOMRectReadOnly() = default;
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void DOMRectReadOnly::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(DOMRectReadOnly);
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}
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// https://drafts.fxtf.org/geometry/#structured-serialization
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WebIDL::ExceptionOr<void> DOMRectReadOnly::serialization_steps(HTML::SerializationRecord& serialized, bool, HTML::SerializationMemory&)
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{
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// 1. Set serialized.[[X]] to value’s x coordinate.
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HTML::serialize_primitive_type(serialized, this->x());
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// 2. Set serialized.[[Y]] to value’s y coordinate.
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HTML::serialize_primitive_type(serialized, this->y());
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// 3. Set serialized.[[Width]] to value’s width.
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HTML::serialize_primitive_type(serialized, this->width());
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// 4. Set serialized.[[Height]] to value’s height.
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HTML::serialize_primitive_type(serialized, this->height());
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return {};
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}
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// https://drafts.fxtf.org/geometry/#structured-serialization
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WebIDL::ExceptionOr<void> DOMRectReadOnly::deserialization_steps(ReadonlySpan<u32> const& serialized, size_t& position, HTML::DeserializationMemory&)
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{
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// 1. Set value’s x coordinate to serialized.[[X]].
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auto x = HTML::deserialize_primitive_type<double>(serialized, position);
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// 2. Set value’s y coordinate to serialized.[[Y]].
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auto y = HTML::deserialize_primitive_type<double>(serialized, position);
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// 3. Set value’s width to serialized.[[Width]].
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auto width = HTML::deserialize_primitive_type<double>(serialized, position);
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// 4. Set value’s height to serialized.[[Height]].
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auto height = HTML::deserialize_primitive_type<double>(serialized, position);
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m_rect = { x, y, width, height };
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return {};
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}
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}
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