ladybird/Userland/Applications/ThemeEditor/PreviewWidget.h
TheGrizzlyDev ebaf211260 ThemeEditor: Implement a way to simulate color blindness in preview
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.

This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.

The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
2021-12-28 17:10:44 +01:00

76 lines
2.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2021, Antonio Di Stefano <tonio9681@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Filters/ColorBlindnessFilter.h>
#include <LibGfx/Palette.h>
namespace ThemeEditor {
class MiniWidgetGallery;
class PreviewWidget final : public GUI::Frame {
C_OBJECT(PreviewWidget);
public:
virtual ~PreviewWidget() override;
const Gfx::Palette& preview_palette() const { return m_preview_palette; }
void set_preview_palette(const Gfx::Palette&);
void set_theme_from_file(String const& path, int fd);
void set_color_filter(OwnPtr<Gfx::ColorBlindnessFilter>);
Function<void(String const&)> on_theme_load_from_file;
private:
explicit PreviewWidget(const Gfx::Palette&);
void load_theme_bitmaps();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void second_paint_event(GUI::PaintEvent&) override;
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void drop_event(GUI::DropEvent&) override;
Gfx::Palette m_preview_palette;
OwnPtr<Gfx::ColorBlindnessFilter> m_color_filter = nullptr;
RefPtr<Gfx::Bitmap> m_active_window_icon;
RefPtr<Gfx::Bitmap> m_inactive_window_icon;
RefPtr<MiniWidgetGallery> m_gallery;
RefPtr<Gfx::Bitmap> m_default_close_bitmap;
RefPtr<Gfx::Bitmap> m_default_maximize_bitmap;
RefPtr<Gfx::Bitmap> m_default_minimize_bitmap;
RefPtr<Gfx::Bitmap> m_close_bitmap;
RefPtr<Gfx::Bitmap> m_maximize_bitmap;
RefPtr<Gfx::Bitmap> m_minimize_bitmap;
String m_last_close_path;
String m_last_maximize_path;
String m_last_minimize_path;
RefPtr<Gfx::Bitmap> m_active_window_shadow;
RefPtr<Gfx::Bitmap> m_inactive_window_shadow;
RefPtr<Gfx::Bitmap> m_menu_shadow;
RefPtr<Gfx::Bitmap> m_taskbar_shadow;
RefPtr<Gfx::Bitmap> m_tooltip_shadow;
String m_last_active_window_shadow_path;
String m_last_inactive_window_shadow_path;
String m_last_menu_shadow_path;
String m_last_taskbar_shadow_path;
String m_last_tooltip_shadow_path;
};
}