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https://github.com/LadybirdBrowser/ladybird.git
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d312011708
Now that WindowServer broadcasts the system theme using an anonymous file, we need clients to pledge "recvfd" so they can receive it. Some programs keep the "shared_buffer" pledge since it's still used for a handful of things.
216 lines
7.0 KiB
C++
216 lines
7.0 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "BoardView.h"
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#include "Game.h"
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#include "GameSizeDialog.h"
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/StatusBar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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#include <time.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio rpath wpath cpath recvfd sendfd accept cpath unix fattr", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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srand(time(nullptr));
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auto app = GUI::Application::construct(argc, argv);
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auto app_icon = GUI::Icon::default_icon("app-2048");
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auto window = GUI::Window::construct();
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auto config = Core::ConfigFile::get_for_app("2048");
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size_t board_size = config->read_num_entry("", "board_size", 4);
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u32 target_tile = config->read_num_entry("", "target_tile", 0);
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config->write_num_entry("", "board_size", board_size);
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config->write_num_entry("", "target_tile", target_tile);
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config->sync();
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if (pledge("stdio rpath recvfd sendfd wpath cpath accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(config->file_name().characters(), "crw") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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window->set_double_buffering_enabled(false);
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window->set_title("2048");
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window->resize(315, 336);
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auto& main_widget = window->set_main_widget<GUI::Widget>();
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main_widget.set_layout<GUI::VerticalBoxLayout>();
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main_widget.set_fill_with_background_color(true);
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Game game { board_size, target_tile };
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auto& board_view = main_widget.add<BoardView>(&game.board());
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board_view.set_focus(true);
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auto& statusbar = main_widget.add<GUI::StatusBar>();
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auto update = [&]() {
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board_view.set_board(&game.board());
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board_view.update();
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statusbar.set_text(String::formatted("Score: {}", game.score()));
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};
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update();
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Vector<Game> undo_stack;
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auto change_settings = [&] {
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auto size_dialog = GameSizeDialog::construct(window);
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if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
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return;
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board_size = size_dialog->board_size();
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target_tile = size_dialog->target_tile();
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if (!size_dialog->temporary()) {
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config->write_num_entry("", "board_size", board_size);
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config->write_num_entry("", "target_tile", target_tile);
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if (!config->sync()) {
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GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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return;
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}
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GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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};
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auto start_a_new_game = [&] {
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// Do not leak game states between games.
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undo_stack.clear();
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game = Game(board_size, target_tile);
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// This ensures that the sizes are correct.
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board_view.set_board(nullptr);
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board_view.set_board(&game.board());
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update();
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window->update();
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};
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board_view.on_move = [&](Game::Direction direction) {
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undo_stack.append(game);
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auto outcome = game.attempt_move(direction);
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switch (outcome) {
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case Game::MoveOutcome::OK:
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if (undo_stack.size() >= 16)
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undo_stack.take_first();
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update();
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break;
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case Game::MoveOutcome::InvalidMove:
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undo_stack.take_last();
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break;
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case Game::MoveOutcome::Won:
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update();
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GUI::MessageBox::show(window,
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String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
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"You won!",
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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break;
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case Game::MoveOutcome::GameOver:
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update();
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GUI::MessageBox::show(window,
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String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
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"You lost!",
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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break;
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}
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};
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auto menubar = GUI::MenuBar::construct();
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auto& app_menu = menubar->add_menu("2048");
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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start_a_new_game();
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}));
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app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
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if (undo_stack.is_empty())
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return;
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game = undo_stack.take_last();
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update();
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}));
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app_menu.add_separator();
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app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
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change_settings();
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}));
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window));
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app->set_menubar(move(menubar));
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window->show();
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window->set_icon(app_icon.bitmap_for_size(16));
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return app->exec();
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}
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