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a1907011b2
This makes it so that "on_connected" always gets called first. Since accepted sockets are connected before construction, they have to manually set CSocket::m_connected.
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
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#include <LibCore/CIODevice.h>
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#include <LibCore/CSocketAddress.h>
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class CNotifier;
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class CSocket : public CIODevice {
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C_OBJECT(CSocket)
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public:
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enum class Type {
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Invalid,
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TCP,
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UDP,
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Local,
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};
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virtual ~CSocket() override;
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Type type() const { return m_type; }
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bool connect(const String& hostname, int port);
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bool connect(const CSocketAddress&, int port);
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bool connect(const CSocketAddress&);
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ByteBuffer receive(int max_size);
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bool send(const ByteBuffer&);
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bool is_connected() const { return m_connected; }
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void set_blocking(bool blocking);
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CSocketAddress source_address() const { return m_source_address; }
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int source_port() const { return m_source_port; }
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CSocketAddress destination_address() const { return m_source_address; }
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int destination_port() const { return m_destination_port; }
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Function<void()> on_connected;
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Function<void()> on_ready_to_read;
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protected:
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CSocket(Type, CObject* parent);
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CSocketAddress m_source_address;
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CSocketAddress m_destination_address;
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int m_source_port { -1 };
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int m_destination_port { -1 };
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bool m_connected { false };
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virtual void did_update_fd(int) override;
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private:
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virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
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bool common_connect(const struct sockaddr*, socklen_t);
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void ensure_read_notifier();
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Type m_type { Type::Invalid };
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RefPtr<CNotifier> m_notifier;
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RefPtr<CNotifier> m_read_notifier;
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};
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