ladybird/Kernel/Devices/GPU/DisplayConnector.h
Liav A 9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00

175 lines
6.2 KiB
C++

/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/API/Ioctl.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Memory/SharedFramebufferVMObject.h>
#include <LibEDID/EDID.h>
namespace Kernel {
class GraphicsManagement;
class DisplayConnector : public CharacterDevice {
friend class GraphicsManagement;
friend class DeviceManagement;
public:
struct ModeSetting {
size_t horizontal_blanking_start() const
{
return horizontal_active;
}
size_t horizontal_sync_start() const
{
return horizontal_active + horizontal_front_porch_pixels;
}
size_t horizontal_sync_end() const
{
return horizontal_active + horizontal_front_porch_pixels + horizontal_sync_time_pixels;
}
size_t horizontal_total() const
{
return horizontal_active + horizontal_blank_pixels;
}
size_t vertical_blanking_start() const
{
return vertical_active;
}
size_t vertical_sync_start() const
{
return vertical_active + vertical_front_porch_lines;
}
size_t vertical_sync_end() const
{
return vertical_active + vertical_front_porch_lines + vertical_sync_time_lines;
}
size_t vertical_total() const
{
return vertical_active + vertical_blank_lines;
}
size_t horizontal_stride; // Note: This is commonly known as "pitch"
size_t pixel_clock_in_khz;
size_t horizontal_active;
size_t horizontal_front_porch_pixels;
size_t horizontal_sync_time_pixels;
size_t horizontal_blank_pixels;
size_t vertical_active;
size_t vertical_front_porch_lines;
size_t vertical_sync_time_lines;
size_t vertical_blank_lines;
size_t horizontal_offset; // Note: This is commonly known as "x offset"
size_t vertical_offset; // Note: This is commonly known as "y offset"
};
public:
enum class DisplayMode {
Graphical,
Console,
};
public:
virtual ~DisplayConnector() = default;
virtual bool mutable_mode_setting_capable() const = 0;
virtual bool double_framebuffering_capable() const = 0;
virtual bool flush_support() const = 0;
virtual bool partial_flush_support() const = 0;
// Note: This can indicate to userland if the underlying hardware requires
// a defined refresh rate being supplied when modesetting the screen resolution.
// Paravirtualized hardware don't need such setting and can safely ignore this.
virtual bool refresh_rate_support() const = 0;
bool console_mode() const;
ErrorOr<ByteBuffer> get_edid() const;
virtual ErrorOr<void> set_mode_setting(ModeSetting const&) = 0;
virtual ErrorOr<void> set_safe_mode_setting() = 0;
ModeSetting current_mode_setting() const;
virtual ErrorOr<void> set_y_offset(size_t y) = 0;
virtual ErrorOr<void> unblank() = 0;
void set_display_mode(Badge<GraphicsManagement>, DisplayMode);
Memory::Region const& framebuffer_region() const { return *m_framebuffer_region; }
protected:
void set_edid_bytes(Array<u8, 128> const& edid_bytes, bool might_be_invalid = false);
DisplayConnector(PhysicalAddress framebuffer_address, size_t framebuffer_resource_size, bool enable_write_combine_optimization);
DisplayConnector(size_t framebuffer_resource_size, bool enable_write_combine_optimization);
virtual void enable_console() = 0;
virtual void disable_console() = 0;
virtual ErrorOr<void> flush_first_surface() = 0;
virtual ErrorOr<void> flush_rectangle(size_t buffer_index, FBRect const& rect);
ErrorOr<void> initialize_edid_for_generic_monitor(Optional<Array<u8, 3>> manufacturer_id_string);
mutable Spinlock<LockRank::None> m_control_lock {};
mutable Mutex m_flushing_lock;
bool m_console_mode { false };
bool m_vertical_offsetted { false };
mutable Spinlock<LockRank::None> m_modeset_lock {};
ModeSetting m_current_mode_setting {};
Optional<EDID::Parser> m_edid_parser;
EDID::Parser::RawBytes m_edid_bytes {};
bool m_edid_valid { false };
u8* framebuffer_data() { return m_framebuffer_data; }
private:
// ^File
virtual bool is_seekable() const override { return true; }
virtual bool can_read(OpenFileDescription const&, u64) const final override { return true; }
virtual bool can_write(OpenFileDescription const&, u64) const final override { return true; }
virtual ErrorOr<size_t> read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t) override final;
virtual ErrorOr<size_t> write(OpenFileDescription&, u64, UserOrKernelBuffer const&, size_t) override final;
virtual ErrorOr<NonnullLockRefPtr<Memory::VMObject>> vmobject_for_mmap(Process&, Memory::VirtualRange const&, u64&, bool) override final;
virtual ErrorOr<void> ioctl(OpenFileDescription&, unsigned request, Userspace<void*> arg) override final;
virtual StringView class_name() const override final { return "DisplayConnector"sv; }
DisplayConnector& operator=(DisplayConnector const&) = delete;
DisplayConnector& operator=(DisplayConnector&&) = delete;
DisplayConnector(DisplayConnector&&) = delete;
virtual void will_be_destroyed() override;
virtual ErrorOr<void> after_inserting() override;
ErrorOr<void> allocate_framebuffer_resources(size_t rounded_size);
ErrorOr<bool> ioctl_requires_ownership(unsigned request) const;
OwnPtr<Memory::Region> m_framebuffer_region;
OwnPtr<Memory::Region> m_fake_writes_framebuffer_region;
u8* m_framebuffer_data {};
bool const m_enable_write_combine_optimization { false };
bool const m_framebuffer_at_arbitrary_physical_range { false };
protected:
Optional<PhysicalAddress> const m_framebuffer_address;
size_t m_framebuffer_resource_size;
private:
LockRefPtr<Memory::SharedFramebufferVMObject> m_shared_framebuffer_vmobject;
LockWeakPtr<Process> m_responsible_process;
Spinlock<LockRank::None> m_responsible_process_lock {};
IntrusiveListNode<DisplayConnector, LockRefPtr<DisplayConnector>> m_list_node;
};
}