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8a48246ed1
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Card.h"
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#include <AK/Random.h>
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#include <LibCards/CardPainter.h>
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namespace Cards {
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Card::Card(Suit suit, Rank rank)
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: m_rect(Gfx::IntRect({}, { width, height }))
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, m_suit(suit)
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, m_rank(rank)
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{
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VERIFY(to_underlying(rank) < card_count);
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}
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void Card::paint(GUI::Painter& painter, bool highlighted) const
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{
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auto& card_painter = CardPainter::the();
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auto bitmap = [&]() {
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if (m_inverted)
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return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
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if (highlighted) {
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VERIFY(!m_upside_down);
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return card_painter.card_front_highlighted(m_suit, m_rank);
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}
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return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
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}();
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painter.blit(position(), bitmap, bitmap->rect());
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}
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void Card::clear(GUI::Painter& painter, Color background_color) const
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{
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painter.fill_rect({ old_position(), { width, height } }, background_color);
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}
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void Card::save_old_position()
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{
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m_old_position = m_rect.location();
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m_old_position_valid = true;
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}
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void Card::clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted)
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{
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if (is_old_position_valid())
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clear(painter, background_color);
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paint(painter, highlighted);
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save_old_position();
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}
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle shuffle)
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{
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return create_deck(1, 1, 1, 1, shuffle);
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}
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
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{
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Vector<NonnullRefPtr<Card>> deck;
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TRY(deck.try_ensure_capacity(Card::card_count * (full_club_suit_count + full_diamond_suit_count + full_heart_suit_count + full_spade_suit_count)));
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auto add_cards_for_suit = [&deck](Cards::Suit suit, unsigned number_of_suits) -> ErrorOr<void> {
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for (auto i = 0u; i < number_of_suits; ++i) {
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for (auto rank = 0; rank < Card::card_count; ++rank) {
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deck.unchecked_append(TRY(Card::try_create(suit, static_cast<Cards::Rank>(rank))));
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}
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}
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return {};
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};
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TRY(add_cards_for_suit(Cards::Suit::Clubs, full_club_suit_count));
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TRY(add_cards_for_suit(Cards::Suit::Diamonds, full_diamond_suit_count));
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TRY(add_cards_for_suit(Cards::Suit::Hearts, full_heart_suit_count));
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TRY(add_cards_for_suit(Cards::Suit::Spades, full_spade_suit_count));
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if (shuffle == Shuffle::Yes)
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AK::shuffle(deck);
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return deck;
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}
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}
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