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c953e5d98a
Within the same stacking context, positioned elements must be painted after non-positioned ones. I added a Layout::Node::for_each_child_in_paint_order() to help with this since it's also needed for hit testing.
222 lines
8.2 KiB
C++
222 lines
8.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Page/Frame.h>
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#include <LibWeb/Painting/BorderPainting.h>
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namespace Web::Layout {
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void Box::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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Gfx::PainterStateSaver saver(context.painter());
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if (is_fixed_position())
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context.painter().translate(context.scroll_offset());
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Gfx::FloatRect padded_rect;
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padded_rect.set_x(absolute_x() - box_model().padding.left.to_px(*this));
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padded_rect.set_width(width() + box_model().padding.left.to_px(*this) + box_model().padding.right.to_px(*this));
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padded_rect.set_y(absolute_y() - box_model().padding.top.to_px(*this));
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padded_rect.set_height(height() + box_model().padding.top.to_px(*this) + box_model().padding.bottom.to_px(*this));
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if (phase == PaintPhase::Background && !is_body()) {
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// FIXME: We should paint the body here too, but that currently happens at the view layer.
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auto bgcolor = specified_style().property(CSS::PropertyID::BackgroundColor);
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if (bgcolor.has_value() && bgcolor.value()->is_color()) {
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context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
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}
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auto bgimage = specified_style().property(CSS::PropertyID::BackgroundImage);
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if (bgimage.has_value() && bgimage.value()->is_image()) {
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auto& image_value = static_cast<const CSS::ImageStyleValue&>(*bgimage.value());
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if (image_value.bitmap()) {
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context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
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}
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}
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}
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if (phase == PaintPhase::Border) {
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Gfx::FloatRect bordered_rect;
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bordered_rect.set_x(padded_rect.x() - box_model().border.left.to_px(*this));
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bordered_rect.set_width(padded_rect.width() + box_model().border.left.to_px(*this) + box_model().border.right.to_px(*this));
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bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
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bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
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Painting::paint_border(context, Painting::BorderEdge::Left, bordered_rect, style());
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Painting::paint_border(context, Painting::BorderEdge::Right, bordered_rect, style());
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Painting::paint_border(context, Painting::BorderEdge::Top, bordered_rect, style());
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Painting::paint_border(context, Painting::BorderEdge::Bottom, bordered_rect, style());
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}
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Layout::NodeWithStyleAndBoxModelMetrics::paint(context, phase);
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if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
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auto content_rect = absolute_rect();
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auto margin_box = box_model().margin_box(*this);
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Gfx::FloatRect margin_rect;
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margin_rect.set_x(absolute_x() - margin_box.left);
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margin_rect.set_width(width() + margin_box.left + margin_box.right);
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margin_rect.set_y(absolute_y() - margin_box.top);
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margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
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context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
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context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
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context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
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}
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if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && downcast<DOM::Element>(*dom_node()).is_focused()) {
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context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
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}
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}
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HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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// FIXME: It would be nice if we could confidently skip over hit testing
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// parts of the layout tree, but currently we can't just check
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// m_rect.contains() since inline text rects can't be trusted..
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HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
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for_each_child_in_paint_order([&](auto& child) {
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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void Box::set_needs_display()
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{
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if (!is_inline()) {
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frame().set_needs_display(enclosing_int_rect(absolute_rect()));
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return;
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}
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Node::set_needs_display();
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}
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bool Box::is_body() const
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{
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return dom_node() && dom_node() == document().body();
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}
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void Box::set_offset(const Gfx::FloatPoint& offset)
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{
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if (m_offset == offset)
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return;
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m_offset = offset;
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did_set_rect();
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}
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void Box::set_size(const Gfx::FloatSize& size)
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{
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if (m_size == size)
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return;
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m_size = size;
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did_set_rect();
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}
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Gfx::FloatPoint Box::effective_offset() const
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{
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if (m_containing_line_box_fragment)
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return m_containing_line_box_fragment->offset();
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return m_offset;
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}
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const Gfx::FloatRect Box::absolute_rect() const
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{
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Gfx::FloatRect rect { effective_offset(), size() };
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for (auto* block = containing_block(); block; block = block->containing_block()) {
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rect.move_by(block->effective_offset());
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}
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return rect;
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}
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void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
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{
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m_containing_line_box_fragment = fragment.make_weak_ptr();
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}
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StackingContext* Box::enclosing_stacking_context()
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (!ancestor->is_box())
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continue;
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auto& ancestor_box = downcast<Box>(*ancestor);
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if (!ancestor_box.establishes_stacking_context())
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continue;
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ASSERT(ancestor_box.stacking_context());
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return ancestor_box.stacking_context();
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}
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// We should always reach the Layout::InitialContainingBlockBox stacking context.
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ASSERT_NOT_REACHED();
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}
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bool Box::establishes_stacking_context() const
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{
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if (!has_style())
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return false;
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if (dom_node() == document().root())
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return true;
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auto position = style().position();
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auto z_index = style().z_index();
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if (position == CSS::Position::Absolute || position == CSS::Position::Relative) {
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if (z_index.has_value())
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return true;
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}
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if (position == CSS::Position::Fixed || position == CSS::Position::Sticky)
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return true;
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return false;
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}
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LineBox& Box::ensure_last_line_box()
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{
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if (m_line_boxes.is_empty())
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return add_line_box();
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return m_line_boxes.last();
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}
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LineBox& Box::add_line_box()
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{
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m_line_boxes.append(LineBox());
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return m_line_boxes.last();
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}
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float Box::width_of_logical_containing_block() const
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{
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auto* containing_block = this->containing_block();
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ASSERT(containing_block);
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return containing_block->width();
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}
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}
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