ladybird/Userland/Services/ChessEngine/MCTSTree.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

48 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullOwnPtrVector.h>
#include <LibChess/Chess.h>
#include <math.h>
class MCTSTree {
public:
enum EvalMethod {
Simulation,
Heuristic,
};
MCTSTree(const Chess::Board& board, double exploration_parameter = sqrt(2), MCTSTree* parent = nullptr);
MCTSTree& select_leaf();
MCTSTree& expand();
int simulate_game() const;
int heuristic() const;
void apply_result(int game_score);
void do_round();
Chess::Move best_move() const;
double expected_value() const;
double uct(Chess::Color color) const;
bool expanded() const;
EvalMethod eval_method() const { return m_eval_method; }
void set_eval_method(EvalMethod method) { m_eval_method = method; }
private:
NonnullOwnPtrVector<MCTSTree> m_children;
MCTSTree* m_parent { nullptr };
int m_white_points { 0 };
int m_simulations { 0 };
bool m_moves_generated { false };
double m_exploration_parameter;
EvalMethod m_eval_method { EvalMethod::Simulation };
Chess::Board m_board;
};