ladybird/Userland/DevTools/UserspaceEmulator/SimpleRegion.h
2021-01-12 12:18:55 +01:00

59 lines
2.3 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "SoftMMU.h"
namespace UserspaceEmulator {
class SimpleRegion final : public Region {
public:
SimpleRegion(u32 base, u32 size);
virtual ~SimpleRegion() override;
virtual ValueWithShadow<u8> read8(u32 offset) override;
virtual ValueWithShadow<u16> read16(u32 offset) override;
virtual ValueWithShadow<u32> read32(u32 offset) override;
virtual ValueWithShadow<u64> read64(u32 offset) override;
virtual void write8(u32 offset, ValueWithShadow<u8>) override;
virtual void write16(u32 offset, ValueWithShadow<u16>) override;
virtual void write32(u32 offset, ValueWithShadow<u32>) override;
virtual void write64(u32 offset, ValueWithShadow<u64>) override;
virtual u8* data() override { return m_data; }
virtual u8* shadow_data() override { return m_shadow_data; }
virtual u8* cacheable_ptr(u32 offset) override;
private:
u8* m_data { nullptr };
u8* m_shadow_data { nullptr };
};
}