ladybird/Userland/Libraries/LibCore/UDPServer.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

50 lines
1019 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Forward.h>
#include <AK/Function.h>
#include <LibCore/Forward.h>
#include <LibCore/Object.h>
#include <LibCore/SocketAddress.h>
namespace Core {
class UDPServer : public Object {
C_OBJECT(UDPServer)
public:
virtual ~UDPServer() override;
bool is_bound() const { return m_bound; }
bool bind(const IPv4Address& address, u16 port);
ByteBuffer receive(size_t size, sockaddr_in& from);
ByteBuffer receive(size_t size)
{
struct sockaddr_in saddr;
return receive(size, saddr);
};
Optional<IPv4Address> local_address() const;
Optional<u16> local_port() const;
int fd() const { return m_fd; }
Function<void()> on_ready_to_receive;
protected:
explicit UDPServer(Object* parent = nullptr);
private:
int m_fd { -1 };
bool m_bound { false };
RefPtr<Notifier> m_notifier;
};
}