ladybird/Applications/PixelPaint/ImageEditor.h
Andreas Kling 116cf92156 LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
2020-06-10 10:59:04 +02:00

121 lines
4.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Image.h"
#include <LibGUI/Frame.h>
#include <LibGfx/FloatPoint.h>
namespace PixelPaint {
class Layer;
class Tool;
class ImageEditor final
: public GUI::Frame
, public ImageClient {
C_OBJECT(ImageEditor);
public:
virtual ~ImageEditor() override;
const Image* image() const { return m_image; }
Image* image() { return m_image; }
void set_image(RefPtr<Image>);
Layer* active_layer() { return m_active_layer; }
void set_active_layer(Layer*);
Tool* active_tool() { return m_active_tool; }
void set_active_tool(Tool*);
void layers_did_change();
Layer* layer_at_editor_position(const Gfx::IntPoint&);
Color primary_color() const { return m_primary_color; }
void set_primary_color(Color);
Color secondary_color() const { return m_secondary_color; }
void set_secondary_color(Color);
Color color_for(const GUI::MouseEvent&) const;
Color color_for(GUI::MouseButton) const;
Function<void(Color)> on_primary_color_change;
Function<void(Color)> on_secondary_color_change;
Function<void(Layer*)> on_active_layer_change;
Gfx::FloatRect layer_rect_to_editor_rect(const Layer&, const Gfx::IntRect&) const;
Gfx::FloatRect image_rect_to_editor_rect(const Gfx::IntRect&) const;
Gfx::FloatRect editor_rect_to_image_rect(const Gfx::IntRect&) const;
Gfx::FloatPoint layer_position_to_editor_position(const Layer&, const Gfx::IntPoint&) const;
Gfx::FloatPoint image_position_to_editor_position(const Gfx::IntPoint&) const;
Gfx::FloatPoint editor_position_to_image_position(const Gfx::IntPoint&) const;
private:
ImageEditor();
virtual bool accepts_focus() const override { return true; }
virtual void paint_event(GUI::PaintEvent&) override;
virtual void second_paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousewheel_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
virtual void context_menu_event(GUI::ContextMenuEvent&) override;
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void image_did_change() override;
GUI::MouseEvent event_adjusted_for_layer(const GUI::MouseEvent&, const Layer&) const;
GUI::MouseEvent event_with_pan_and_scale_applied(const GUI::MouseEvent&) const;
void relayout();
RefPtr<Image> m_image;
RefPtr<Layer> m_active_layer;
Tool* m_active_tool { nullptr };
Color m_primary_color { Color::Black };
Color m_secondary_color { Color::White };
Gfx::IntRect m_editor_image_rect;
float m_scale { 1 };
Gfx::FloatPoint m_pan_origin;
Gfx::FloatPoint m_saved_pan_origin;
Gfx::IntPoint m_click_position;
};
}