ladybird/Userland/Libraries/LibChess/Chess.h
Tim Schumacher a2f60911fe AK: Rename GenericTraits to DefaultTraits
This feels like a more fitting name for something that provides the
default values for Traits.
2023-11-09 10:05:51 -05:00

321 lines
9.9 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/IterationDecision.h>
#include <AK/Optional.h>
#include <AK/StringView.h>
#include <AK/Traits.h>
#include <AK/Vector.h>
namespace Chess {
enum class Type : u8 {
Pawn,
Knight,
Bishop,
Rook,
Queen,
King,
None,
};
enum class Notation {
Algebraic,
FEN,
};
Optional<char> char_for_piece(Type, Notation);
Type piece_from_char(char);
enum class Color : u8 {
White,
Black,
None,
};
Color opposing_color(Color color);
struct Piece {
constexpr Piece()
: color(Color::None)
, type(Type::None)
{
}
constexpr Piece(Color c, Type t)
: color(c)
, type(t)
{
}
Color color : 4;
Type type : 4;
bool operator==(Piece const& other) const { return color == other.color && type == other.type; }
};
constexpr Piece EmptyPiece = { Color::None, Type::None };
struct Square {
i8 rank; // zero indexed;
i8 file;
Square(StringView name);
Square(char const name[3])
: Square({ name, 2 })
{
}
Square(int const& rank, int const& file)
: rank(rank)
, file(file)
{
}
bool operator==(Square const& other) const { return rank == other.rank && file == other.file; }
template<typename Callback>
static void for_each(Callback callback)
{
for (int rank = 0; rank < 8; ++rank) {
for (int file = 0; file < 8; ++file) {
if (callback(Square(rank, file)) == IterationDecision::Break)
return;
}
}
}
bool in_bounds() const { return rank >= 0 && file >= 0 && rank < 8 && file < 8; }
bool is_light() const { return (rank % 2) != (file % 2); }
char file_char() const;
char rank_char() const;
ErrorOr<String> to_algebraic() const;
};
class Board;
struct Move {
Square from;
Square to;
Type promote_to;
Piece piece;
bool is_check : 1 = false;
bool is_mate : 1 = false;
bool is_capture : 1 = false;
bool is_ambiguous : 1 = false;
Square ambiguous { 50, 50 };
Move(StringView long_algebraic);
Move(Square const& from, Square const& to, Type const& promote_to = Type::None)
: from(from)
, to(to)
, promote_to(promote_to)
{
}
bool operator==(Move const& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
static Move from_algebraic(StringView algebraic, const Color turn, Board const& board);
ErrorOr<String> to_long_algebraic() const;
ErrorOr<String> to_algebraic() const;
};
class Board {
public:
Board();
Board clone_without_history() const;
Piece get_piece(Square const&) const;
Piece set_piece(Square const&, Piece const&);
bool is_legal(Move const&, Color color = Color::None) const;
bool in_check(Color color) const;
bool is_promotion_move(Move const&, Color color = Color::None) const;
bool apply_move(Move const&, Color color = Color::None);
Optional<Move> const& last_move() const { return m_last_move; }
ErrorOr<String> to_fen() const;
enum class Result {
CheckMate,
StaleMate,
WhiteResign,
BlackResign,
FiftyMoveRule,
SeventyFiveMoveRule,
ThreeFoldRepetition,
FiveFoldRepetition,
InsufficientMaterial,
NotFinished,
};
static StringView result_to_string(Result, Color turn);
static StringView result_to_points_string(Result, Color turn);
template<typename Callback>
void generate_moves(Callback callback, Color color = Color::None) const;
Move random_move(Color color = Color::None) const;
Result game_result() const;
Color game_winner() const;
int game_score() const;
bool game_finished() const;
void set_resigned(Color);
int material_imbalance() const;
Color turn() const { return m_turn; }
Vector<Move> const& moves() const { return m_moves; }
bool operator==(Board const& other) const;
private:
bool is_legal_no_check(Move const&, Color color) const;
bool is_legal_promotion(Move const&, Color color) const;
bool apply_illegal_move(Move const&, Color color);
Piece m_board[8][8];
Optional<Move> m_last_move;
short m_moves_since_capture { 0 };
short m_moves_since_pawn_advance { 0 };
Color m_turn : 2 { Color::White };
Color m_resigned : 2 { Color::None };
bool m_white_can_castle_kingside : 1 { true };
bool m_white_can_castle_queenside : 1 { true };
bool m_black_can_castle_kingside : 1 { true };
bool m_black_can_castle_queenside : 1 { true };
// We trust that hash collisions will not happen to save lots of memory and time.
HashMap<unsigned, int> m_previous_states;
Vector<Move> m_moves;
friend struct Traits<Board>;
};
template<typename Callback>
void Board::generate_moves(Callback callback, Color color) const
{
if (color == Color::None)
color = turn();
auto try_move = [&](Move m) {
if (is_legal(m, color)) {
if (callback(m) == IterationDecision::Break)
return false;
}
return true;
};
Square::for_each([&](Square sq) {
auto piece = get_piece(sq);
if (piece.color != color)
return IterationDecision::Continue;
bool keep_going = true;
if (piece.type == Type::Pawn) {
for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) {
keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece })
&& try_move({ sq, { sq.rank + 2, sq.file }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file }, piece })
&& try_move({ sq, { sq.rank - 2, sq.file }, piece })
&& try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece })
&& try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece })
&& try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece });
}
} else if (piece.type == Type::Knight) {
keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } })
&& try_move({ sq, { sq.rank + 2, sq.file - 1 } })
&& try_move({ sq, { sq.rank + 1, sq.file + 2 } })
&& try_move({ sq, { sq.rank + 1, sq.file - 2 } })
&& try_move({ sq, { sq.rank - 2, sq.file + 1 } })
&& try_move({ sq, { sq.rank - 2, sq.file - 1 } })
&& try_move({ sq, { sq.rank - 1, sq.file + 2 } })
&& try_move({ sq, { sq.rank - 1, sq.file - 2 } });
} else if (piece.type == Type::Bishop) {
for (int dr = -1; dr <= 1; dr += 2) {
for (int df = -1; df <= 1; df += 2) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
} else if (piece.type == Type::Rook) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if ((dr == 0) != (df == 0)) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::Queen) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (dr != 0 || df != 0) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::King) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (!try_move({ sq, { sq.rank + dr, sq.file + df } }))
return IterationDecision::Break;
}
}
// Castling moves.
if (sq == Square("e1")) {
keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") });
} else if (sq == Square("e8")) {
keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") });
}
}
if (keep_going) {
return IterationDecision::Continue;
} else {
return IterationDecision::Break;
}
});
}
}
template<>
struct AK::Traits<Chess::Piece> : public DefaultTraits<Chess::Piece> {
static unsigned hash(Chess::Piece const& piece)
{
return pair_int_hash(static_cast<u32>(piece.color), static_cast<u32>(piece.type));
}
};
template<>
struct AK::Traits<Chess::Board> : public DefaultTraits<Chess::Board> {
static unsigned hash(Chess::Board const& chess)
{
unsigned hash = 0;
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
Chess::Square::for_each([&](Chess::Square sq) {
hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
return IterationDecision::Continue;
});
return hash;
}
};