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251 lines
14 KiB
C++
251 lines
14 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/Memory.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Utf8View.h>
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#include <AK/Vector.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Font/FontDatabase.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Gradients.h>
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#include <LibGfx/GrayscaleBitmap.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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#include <LibGfx/TextDirection.h>
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#include <LibGfx/TextElision.h>
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#include <LibGfx/TextWrapping.h>
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namespace Gfx {
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ALWAYS_INLINE static Color color_for_format(BitmapFormat format, ARGB32 value)
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{
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switch (format) {
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case BitmapFormat::BGRA8888:
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return Color::from_argb(value);
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case BitmapFormat::BGRx8888:
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return Color::from_rgb(value);
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// FIXME: Handle other formats
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default:
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VERIFY_NOT_REACHED();
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}
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}
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class Painter {
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public:
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static constexpr int LINE_SPACING = 4;
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explicit Painter(Gfx::Bitmap&);
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~Painter() = default;
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enum class LineStyle {
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Solid,
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Dotted,
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Dashed,
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};
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enum class ScalingMode {
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NearestNeighbor,
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SmoothPixels,
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BilinearBlend,
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BoxSampling,
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None,
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};
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void clear_rect(IntRect const&, Color);
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void fill_rect(IntRect const&, Color);
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void fill_rect(IntRect const&, PaintStyle const&);
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void fill_rect_with_dither_pattern(IntRect const&, Color, Color);
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void fill_rect_with_checkerboard(IntRect const&, IntSize, Color color_dark, Color color_light);
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void fill_rect_with_gradient(Orientation, IntRect const&, Color gradient_start, Color gradient_end);
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void fill_rect_with_gradient(IntRect const&, Color gradient_start, Color gradient_end);
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void fill_rect_with_linear_gradient(IntRect const&, ReadonlySpan<ColorStop>, float angle, Optional<float> repeat_length = {});
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void fill_rect_with_conic_gradient(IntRect const&, ReadonlySpan<ColorStop>, IntPoint center, float start_angle, Optional<float> repeat_length = {});
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void fill_rect_with_radial_gradient(IntRect const&, ReadonlySpan<ColorStop>, IntPoint center, IntSize size, Optional<float> repeat_length = {}, Optional<float> rotation_angle = {});
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void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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void fill_ellipse(IntRect const&, Color);
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void draw_rect(IntRect const&, Color, bool rough = false);
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void draw_rect_with_thickness(IntRect const&, Color, int thickness);
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void draw_focus_rect(IntRect const&, Color);
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void draw_bitmap(IntPoint, CharacterBitmap const&, Color = Color());
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void draw_bitmap(IntPoint, GlyphBitmap const&, Color = Color());
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void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_bitmap_with_transform(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, Gfx::AffineTransform const&, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_triangle(IntPoint, IntPoint, IntPoint, Color);
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void draw_triangle(IntPoint offset, ReadonlySpan<IntPoint>, Color);
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void draw_ellipse_intersecting(IntRect const&, Color, int thickness = 1);
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void set_pixel(IntPoint, Color, bool blend = false);
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void set_pixel(int x, int y, Color color, bool blend = false) { set_pixel({ x, y }, color, blend); }
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Optional<Color> get_pixel(IntPoint);
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ErrorOr<NonnullRefPtr<Bitmap>> get_region_bitmap(IntRect const&, BitmapFormat format, Optional<IntRect&> actual_region = {});
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void draw_line(IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent);
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void draw_triangle_wave(IntPoint, IntPoint, Color color, int amplitude, int thickness = 1);
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void draw_quadratic_bezier_curve(IntPoint control_point, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_cubic_bezier_curve(IntPoint control_point_0, IntPoint control_point_1, IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_elliptical_arc(IntPoint p1, IntPoint p2, IntPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true);
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void blit_dimmed(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect);
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void blit_brightened(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect);
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void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function<Color(Color)> const&, bool apply_alpha = true);
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void draw_tiled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&);
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void blit_offset(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, IntPoint);
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void blit_disabled(IntPoint, Gfx::Bitmap const&, IntRect const&, Palette const&);
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void blit_tiled(IntRect const&, Gfx::Bitmap const&, IntRect const& src_rect);
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void draw_text(FloatRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(FloatRect const&, StringView, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(FloatRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(FloatRect const&, Utf32View const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, FloatRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, FloatRect const&, Utf8View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, FloatRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(IntRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(IntRect const&, StringView, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(IntRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(IntRect const&, Utf32View const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, IntRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, IntRect const&, Utf8View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_text(Function<void(FloatRect const&, Utf8CodePointIterator&)>, IntRect const&, Utf32View const&, Font const&, TextAlignment = TextAlignment::TopLeft, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
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void draw_ui_text(Gfx::IntRect const&, StringView, Gfx::Font const&, TextAlignment, Gfx::Color);
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void draw_glyph(IntPoint, u32, Color);
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void draw_glyph(IntPoint, u32, Font const&, Color);
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void draw_emoji(IntPoint, Gfx::Bitmap const&, Font const&);
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void draw_glyph_or_emoji(IntPoint, u32, Font const&, Color);
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void draw_glyph_or_emoji(IntPoint, Utf8CodePointIterator&, Font const&, Color);
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void draw_glyph(FloatPoint, u32, Color);
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void draw_glyph(FloatPoint, u32, Font const&, Color);
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void draw_glyph_or_emoji(FloatPoint, u32, Font const&, Color);
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void draw_glyph_or_emoji(FloatPoint, Utf8CodePointIterator&, Font const&, Color);
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void draw_circle_arc_intersecting(IntRect const&, IntPoint, int radius, Color, int thickness);
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void draw_signed_distance_field(IntRect const& dst_rect, Color, Gfx::GrayscaleBitmap const&, float smoothing);
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// Streamlined text drawing routine that does no wrapping/elision/alignment.
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void draw_text_run(IntPoint baseline_start, Utf8View const&, Font const&, Color);
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void draw_text_run(FloatPoint baseline_start, Utf8View const&, Font const&, Color);
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enum class CornerOrientation {
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TopLeft,
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TopRight,
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BottomRight,
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BottomLeft
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};
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void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function<void(FloatPoint, FloatPoint)>&&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint, FloatPoint)>&);
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static void for_each_line_segment_on_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint, FloatPoint)>&&);
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void stroke_path(Path const&, Color, int thickness);
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enum class WindingRule {
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Nonzero,
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EvenOdd,
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};
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void fill_path(Path const&, Color, WindingRule rule = WindingRule::Nonzero);
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void fill_path(Path const&, PaintStyle const& paint_style, float opacity = 1.0f, WindingRule rule = WindingRule::Nonzero);
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Font const& font() const
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{
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if (!state().font)
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return FontDatabase::default_font();
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return *state().font;
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}
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void set_font(Font const& font) { state().font = &font; }
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enum class DrawOp {
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Copy,
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Xor,
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Invert
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};
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void set_draw_op(DrawOp op) { state().draw_op = op; }
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DrawOp draw_op() const { return state().draw_op; }
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void add_clip_rect(IntRect const& rect);
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void clear_clip_rect();
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void translate(int dx, int dy) { translate({ dx, dy }); }
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void translate(IntPoint delta) { state().translation.translate_by(delta); }
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IntPoint translation() const { return state().translation; }
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Gfx::Bitmap* target() { return m_target.ptr(); }
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void save() { m_state_stack.append(m_state_stack.last()); }
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void restore()
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{
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VERIFY(m_state_stack.size() > 1);
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m_state_stack.take_last();
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}
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IntRect clip_rect() const { return state().clip_rect; }
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int scale() const { return state().scale; }
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protected:
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friend GradientLine;
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friend AntiAliasingPainter;
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template<unsigned SamplesPerPixel>
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friend class EdgeFlagPathRasterizer;
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IntRect to_physical(IntRect const& r) const { return r.translated(translation()) * scale(); }
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IntPoint to_physical(IntPoint p) const { return p.translated(translation()) * scale(); }
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void set_physical_pixel_with_draw_op(u32& pixel, Color);
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void fill_physical_scanline_with_draw_op(int y, int x, int width, Color color);
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void fill_rect_with_draw_op(IntRect const&, Color);
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void blit_with_opacity(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity, bool apply_alpha = true);
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void draw_physical_pixel(IntPoint, Color, int thickness = 1);
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void set_physical_pixel(IntPoint, Color color, bool blend);
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struct State {
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Font const* font;
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IntPoint translation;
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int scale = 1;
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IntRect clip_rect;
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DrawOp draw_op;
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};
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State& state() { return m_state_stack.last(); }
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State const& state() const { return m_state_stack.last(); }
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void fill_physical_rect(IntRect const&, Color);
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IntRect m_clip_origin;
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NonnullRefPtr<Gfx::Bitmap> m_target;
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Vector<State, 4> m_state_stack;
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private:
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Vector<DirectionalRun> split_text_into_directional_runs(Utf8View const&, TextDirection initial_direction);
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bool text_contains_bidirectional_text(Utf8View const&, TextDirection);
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template<typename DrawGlyphFunction>
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void do_draw_text(FloatRect const&, Utf8View const& text, Font const&, TextAlignment, TextElision, TextWrapping, DrawGlyphFunction);
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};
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class PainterStateSaver {
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public:
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explicit PainterStateSaver(Painter&);
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~PainterStateSaver();
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private:
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Painter& m_painter;
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};
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ByteString parse_ampersand_string(StringView, Optional<size_t>* underline_offset = nullptr);
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}
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